Exemplo n.º 1
0
  /**
   * This method is used to drop the CW from player.<br>
   * It drops the item on ground, and reset player stats.
   *
   * @param killer : The player who killed CW owner.
   */
  private void dropFromPlayer(L2Character killer) {
    _player.abortAttack();

    // Prevent item from being removed by ItemsAutoDestroy
    _item.setDestroyProtected(true);
    _player.dropItem("DieDrop", _item, killer, true);

    _isActivated = false;
    _isDropped = true;

    _player.setKarma(_playerKarma);
    _player.setPkKills(_playerPkKills);
    _player.setCursedWeaponEquippedId(0);
    removeDemonicSkills();

    // Cancel the daily timer. It will be reactivated when someone will pickup the weapon.
    cancelDailyTimerTask();

    // Activate the "1h dropped CW" timer.
    _dropTimerTask = ThreadPoolManager.getInstance().scheduleGeneral(new DropTimerTask(), 3600000L);

    // Reset current stage to 1.
    _currentStage = 1;

    // Drop infos from database.
    removeFromDb();

    SystemMessage sm =
        SystemMessage.getSystemMessage(SystemMessageId.S2_WAS_DROPPED_IN_THE_S1_REGION);
    sm.addZoneName(_player.getX(), _player.getY(), _player.getZ());
    sm.addItemName(_itemId);

    Broadcast.toAllOnlinePlayers(sm);
  }
Exemplo n.º 2
0
  private void setTargetKarma(L2PcInstance activeChar, int newKarma) {
    // function to change karma of selected char
    L2Object target = activeChar.getTarget();
    L2PcInstance player = null;
    if (target instanceof L2PcInstance) player = (L2PcInstance) target;
    else return;

    if (newKarma >= 0) {
      // for display
      int oldKarma = player.getKarma();
      // update karma
      player.setKarma(newKarma);
      // Common character information
      player.sendPacket(
          new SystemMessage(SystemMessageId.YOUR_KARMA_HAS_BEEN_CHANGED_TO)
              .addString(String.valueOf(newKarma)));
      // Admin information
      L2CoreMessage cm = new L2CoreMessage(MessageTable.Messages[275]);
      cm.addString(player.getName());
      cm.addNumber(oldKarma);
      cm.addNumber(newKarma);
      cm.sendMessage(activeChar);
      if (Config.DEBUG)
        _log.fine(
            "[SET KARMA] [GM]"
                + activeChar.getName()
                + " Changed karma for "
                + player.getName()
                + " from ("
                + oldKarma
                + ") to ("
                + newKarma
                + ").");
    } else {
      // tell admin of mistake
      activeChar.sendMessage(569);
      if (Config.DEBUG)
        _log.fine(
            "[SET KARMA] ERROR: [GM]"
                + activeChar.getName()
                + " entered an incorrect value for new karma: "
                + newKarma
                + " for "
                + player.getName()
                + ".");
    }
  }
Exemplo n.º 3
0
  public void activate(L2PcInstance player, ItemInstance item) {
    // if the player is mounted, attempt to unmount first and pick it if successful.
    if (player.isMounted() && !player.dismount()) {
      player.sendPacket(
          SystemMessage.getSystemMessage(SystemMessageId.FAILED_TO_PICKUP_S1)
              .addItemName(item.getItemId()));
      item.setDestroyProtected(true);
      player.dropItem("InvDrop", item, null, true);
      return;
    }

    _isActivated = true;

    // Hold player data.
    _player = player;
    _playerId = _player.getObjectId();
    _playerKarma = _player.getKarma();
    _playerPkKills = _player.getPkKills();

    _item = item;

    // Generate a random number for next stage.
    _numberBeforeNextStage =
        Rnd.get((int) Math.round(_stageKills * 0.5), (int) Math.round(_stageKills * 1.5));

    // Renew hungry time.
    _hungryTime = _durationLost * 60;

    // Activate the daily timer.
    _dailyTimerTask =
        ThreadPoolManager.getInstance()
            .scheduleGeneralAtFixedRate(new DailyTimerTask(), 60000L, 60000L);

    // Cancel the "1h dropped CW" timer.
    cancelDropTimerTask();

    insertData();

    // Change player stats
    _player.setCursedWeaponEquippedId(_itemId);
    _player.setKarma(9999999);
    _player.setPkKills(0);

    if (_player.isInParty()) _player.getParty().removePartyMember(_player, MessageType.Expelled);

    // Disable active toggles
    for (L2Effect effect : _player.getAllEffects()) {
      if (effect.getSkill().isToggle()) effect.exit();
    }

    // Add CW skills
    giveDemonicSkills();

    // Equip the weapon
    _player.useEquippableItem(_item, true);

    // Fully heal player
    _player.setCurrentHpMp(_player.getMaxHp(), _player.getMaxMp());
    _player.setCurrentCp(_player.getMaxCp());

    // Refresh player stats
    _player.broadcastUserInfo();

    // _player.broadcastPacket(new SocialAction(_player, 17));
    Broadcast.toAllOnlinePlayers(
        SystemMessage.getSystemMessage(
                SystemMessageId.THE_OWNER_OF_S2_HAS_APPEARED_IN_THE_S1_REGION)
            .addZoneName(_player.getX(), _player.getY(), _player.getZ())
            .addItemName(_item.getItemId()));
  }
Exemplo n.º 4
0
  /**
   * This method is used to destroy a CW.<br>
   * It manages following states :
   *
   * <ul>
   *   <li><u>item on a online player</u> : drops the CW from inventory, and set back ancient
   *       pk/karma values.
   *   <li><u>item on a offline player</u> : make SQL operations in order to drop item from
   *       inventory.
   *   <li><u>item on ground</u> : destroys the item directly.
   * </ul>
   *
   * For all cases, a message is broadcasted, and the different states are reinitialized.
   */
  public void endOfLife() {
    if (_isActivated) {
      // Player is online ; unequip weapon && destroy it.
      if (_player != null && _player.isOnline()) {
        _log.info(_name + " being removed online.");

        _player.abortAttack();

        _player.setKarma(_playerKarma);
        _player.setPkKills(_playerPkKills);
        _player.setCursedWeaponEquippedId(0);
        removeDemonicSkills();

        // Unequip && remove.
        _player.useEquippableItem(_item, true);
        _player.destroyItemByItemId("CW", _itemId, 1, _player, false);

        _player.broadcastUserInfo();

        _player.store();
      }
      // Player is offline ; make only SQL operations.
      else {
        _log.info(_name + " being removed offline.");

        try (Connection con = L2DatabaseFactory.getInstance().getConnection()) {
          // Delete the item
          PreparedStatement statement =
              con.prepareStatement("DELETE FROM items WHERE owner_id=? AND item_id=?");
          statement.setInt(1, _playerId);
          statement.setInt(2, _itemId);
          if (statement.executeUpdate() != 1)
            _log.warning("Error while deleting itemId " + _itemId + " from userId " + _playerId);

          statement.close();

          // Restore the karma and PK kills.
          statement =
              con.prepareStatement("UPDATE characters SET karma=?, pkkills=? WHERE obj_id=?");
          statement.setInt(1, _playerKarma);
          statement.setInt(2, _playerPkKills);
          statement.setInt(3, _playerId);
          if (statement.executeUpdate() != 1)
            _log.warning("Error while updating karma & pkkills for userId " + _playerId);

          statement.close();
        } catch (Exception e) {
          _log.log(Level.WARNING, "Could not delete : " + e.getMessage(), e);
        }
      }
    } else {
      // This CW is in the inventory of someone who has another cursed weapon equipped.
      if (_player != null && _player.getInventory().getItemByItemId(_itemId) != null) {
        _player.destroyItemByItemId("CW", _itemId, 1, _player, false);
        _log.info(_name + " item has been assimilated.");
      }
      // This CW is on the ground.
      else if (_item != null) {
        _item.decayMe();
        _log.info(_name + " item has been removed from world.");
      }
    }

    // Drop tasks.
    cancelDailyTimerTask();
    cancelOverallTimerTask();
    cancelDropTimerTask();

    // Delete infos from table, if any.
    removeFromDb();

    // Inform all ppl.
    Broadcast.toAllOnlinePlayers(
        SystemMessage.getSystemMessage(SystemMessageId.S1_HAS_DISAPPEARED).addItemName(_itemId));

    // Reset state.
    _player = null;
    _item = null;

    _isActivated = false;
    _isDropped = false;

    _nbKills = 0;
    _currentStage = 1;
    _numberBeforeNextStage = 0;

    _hungryTime = 0;
    _endTime = 0;

    _playerId = 0;
    _playerKarma = 0;
    _playerPkKills = 0;
  }