Exemplo n.º 1
0
 public void drop(int x, int y) {
   if (rescuedUnit == null) return;
   rescuedUnit.rescued = false;
   rescuedUnit.setMoved(true);
   final OverworldStage grid = (OverworldStage) stage;
   grid.addUnit(rescuedUnit, x, y);
   rescuedUnit.rX = this.x - x * 16;
   rescuedUnit.rY = this.y - y * 16;
   rescuedUnit = null;
 }
Exemplo n.º 2
0
  @Override
  public ArrayList<AttackRecord> applyServer(OverworldStage stage, Unit unit) {

    // TODO: validate
    Unit rescuee = stage.getUnit(rescueeId);
    unit.rescue(rescuee);
    return null;
  }
Exemplo n.º 3
0
 public void setHp(int hp) {
   this.hp = Math.max(hp, 0);
   if (hp == 0) {
     ((OverworldStage) stage).removeUnit(xcoord, ycoord);
     if (rescuedUnit != null) {
       drop(xcoord, ycoord);
     }
     if (Game.glContextExists()) {
       ((ClientOverworldStage) stage).setControl(false);
       stage.addEntity(new Corpse(this));
     }
   }
 }