/** * Load model. * * @param pa the pa * @param pathToModel the path to model * @param creaseAngle the crease angle * @param flipTextureY flip texture y * @param flipTextureX flip texture x * @return the MT triangle meshes[] * @throws FileNotFoundException the file not found exception */ public MTTriangleMesh[] loadModelImpl( PApplet pa, String pathToModel, float creaseAngle, boolean flipTextureY, boolean flipTextureX) throws FileNotFoundException { long timeA = System.currentTimeMillis(); this.pa = pa; ArrayList<MTTriangleMesh> returnMeshList = new ArrayList<MTTriangleMesh>(); TriangleNormalGenerator normalGenerator = new TriangleNormalGenerator(); // normalGenerator.setDebug(debug); HashMap<Integer, Group> materialIdToGroup = new HashMap<Integer, Group>(); // TODO implement if (textureCache != null) textureCache.clear(); textureCache = new WeakHashMap<String, PImage>(); Scene3ds scene = null; try { TextDecode3ds decode = new TextDecode3ds(); // int level = Scene3ds.DECODE_USED_PARAMS_AND_CHUNKS; //Scene3ds.DECODE_ALL; // DECODE_USED_PARAMS, DECODE_USED_PARAMS_AND_CHUNKS int level = Scene3ds.DECODE_ALL; // LOAD all meshes from file into scene object File file = new File(pathToModel); if (file.exists()) { scene = new Scene3ds(file, decode, level); } else { InputStream in = Thread.currentThread().getContextClassLoader().getResourceAsStream(pathToModel); if (in == null) { in = pa.getClass().getResourceAsStream(pathToModel); } if (in != null) { scene = new Scene3ds(in, decode, level); } else { throw new FileNotFoundException("File not found: " + file.getAbsolutePath()); } } if (debug) logger.debug("\n-> Loading model: " + file.getName() + " <-"); if (debug) { // Go through all MATERIALS logger.debug("\nNum Scene Materials: " + scene.materials()); for (int m = 0; m < scene.materials(); m++) { Material3ds mat = scene.material(m); logger.debug(" Material " + m + ": \" " + mat.name() + "\""); } logger.debug(""); } ///////// Go through all MESHES ////////////////////////// for (int i = 0; i < scene.meshes(); i++) { Mesh3ds m = scene.mesh(i); if (debug) { int texMapType = m.texMapType(); logger.debug("Texture coordinates provided: " + m.texCoords()); logger.debug("Texture mapping type: " + texMapType); logger.debug("Mesh:" + m.name() + " Pivot:" + m.pivot()); } /* XYZTrack3ds pos = m.positionTrack(); RotationTrack3ds rot = m.rotationTrack(); XYZTrack3ds sc = m.scaleTrack(); //FIXME .track and key(i) werden nicht zur verfügung gestellt?!? aber in javadoc */ if (debug) { logger.debug( "->Processing mesh: " + i + " of " + scene.meshes() + " Name: \"" + m.name() + "\""); logger.debug(" Num Faces: " + m.faces()); logger.debug(" Num Vertices: " + m.vertices()); logger.debug(" Num TextureCoordinates: " + m.texCoords()); logger.debug(""); } // Create the arrays needed for the cruncher Vertex[] vertices = new Vertex[m.vertices()]; int[] indices = new int[m.faces() * 3]; int[] texCoordIndices = new int[m.faces() * 3]; float[][] textureCoords = new float[m.texCoords()][2]; // Fill Vertices array for (int j = 0; j < m.vertices(); j++) { Vertex3ds vert = m.vertex(j); if (this.flipY) { vertices[j] = new Vertex(vert.X, -vert.Y, vert.Z, -1, -1); } else { vertices[j] = new Vertex(vert.X, vert.Y, vert.Z, -1, -1); } if (m.texCoords() > j) textureCoords[j] = new float[] {m.texCoord(j).U, m.texCoord(j).V}; } // Fill texcoords array for (int j = 0; j < m.texCoords(); j++) { TexCoord3ds tex = m.texCoord(j); float[] texCoord = new float[2]; texCoord[0] = tex.U; texCoord[1] = tex.V; textureCoords[j] = texCoord; } // TODO so werden gleiche materials in verschiedenen meshes nicht zu einem mesh gemacht! // also müsste also ohne clear machen und dafür vertices + texcoords in einen grossen // array, dafür müssten indices aber per offset angepasst werden dass die wieder stimmen! materialIdToGroup.clear(); if (m.faceMats() > 0) { // List face Materials //TODO USE LOGGERS!! logger.debug(" Num Face-Materials: " + m.faceMats()); for (int n = 0; n < m.faceMats(); n++) { FaceMat3ds fmat = m.faceMat(n); logger.debug(" FaceMat ID: " + fmat.matIndex()); logger.debug(" FaceMat indices: " + fmat.faceIndexes()); int[] faceIndicesForMaterial = fmat.faceIndex(); if (faceIndicesForMaterial.length <= 0) { continue; } // Check if there already is a group with the same material Group group = materialIdToGroup.get(fmat.matIndex()); // If not, create a new group and save it in map if (group == null) { group = new Group(new Integer(fmat.matIndex()).toString()); materialIdToGroup.put(fmat.matIndex(), group); } // Go through all pointers to the faces for this material // and get the corresponding face for (int j = 0; j < faceIndicesForMaterial.length; j++) { int k = faceIndicesForMaterial[j]; Face3ds face = m.face(k); AFace aFace = new AFace(); aFace.p0 = face.P0; aFace.p1 = face.P1; aFace.p2 = face.P2; aFace.t0 = face.P0; aFace.t1 = face.P1; aFace.t2 = face.P2; group.addFace(aFace); } } Iterator<Integer> it = materialIdToGroup.keySet().iterator(); logger.debug("Mesh: " + m.name() + " Anzahl Groups:" + materialIdToGroup.keySet().size()); while (it.hasNext()) { int currentGroupName = it.next(); Group currentGroup = materialIdToGroup.get(currentGroupName); logger.debug("Current group: " + currentGroupName); currentGroup.compileItsOwnLists(vertices, textureCoords); // Get the new arrays Vertex[] newVertices = currentGroup.getGroupVertices(); int[] newIndices = currentGroup.getIndexArray(); float[][] newTextureCoords = currentGroup.getGroupTexCoords(); int[] newTexIndices = currentGroup.getTexCoordIndices(); logger.debug( "\nGroup: \"" + currentGroup.name + "\" ->Vertices: " + currentGroup.verticesForGroup.size() + " ->TextureCoords: " + currentGroup.texCoordsForGroup.size() + " ->Indices: " + currentGroup.indexArray.length + " ->Texcoord Indices: " + currentGroup.texCoordIndexArray.length); logger.debug(""); if (vertices.length > 2) { GeometryInfo geometry = null; // Load as all vertex normals smoothed if creaseAngle == 180; if (creaseAngle == 180) { geometry = normalGenerator.generateSmoothNormals( pa, newVertices, newIndices, newTextureCoords, newTexIndices, creaseAngle, flipTextureY, flipTextureX); } else { geometry = normalGenerator.generateCreaseAngleNormals( pa, newVertices, newIndices, newTextureCoords, newTexIndices, creaseAngle, flipTextureY, flipTextureX); } MTTriangleMesh mesh = new MTTriangleMesh(pa, geometry); if (mesh != null) { mesh.setName(m.name() + " material: " + new Integer(currentGroupName).toString()); // Assign texture this.assignMaterial(pathToModel, file, scene, m, currentGroupName, mesh); if (mesh.getTexture() != null) { mesh.setTextureEnabled(true); } else { logger.debug("No texture could be assigned to mesh."); } returnMeshList.add(mesh); } } } } else { // If there are no materials for this mesh dont split mesh into // groups by material // Fill indices array and texcoords array (Here: vertex index = texcoord index) for (int faceIndex = 0; faceIndex < m.faces(); faceIndex++) { Face3ds f = m.face(faceIndex); indices[faceIndex * 3] = f.P0; indices[faceIndex * 3 + 1] = f.P1; indices[faceIndex * 3 + 2] = f.P2; texCoordIndices[faceIndex * 3] = f.P0; texCoordIndices[faceIndex * 3 + 1] = f.P1; texCoordIndices[faceIndex * 3 + 2] = f.P2; } // for faces // Create the Mesh and set a texture if (vertices.length > 2) { // Create normals for the mesh and duplicate vertices for faces that share the same // Vertex, but with different texture coordinates or different normals GeometryInfo geometry = null; // Generate normals and denormalize vertices with more than 1 texture coordinate if (creaseAngle == 180) { geometry = normalGenerator.generateSmoothNormals( pa, vertices, indices, textureCoords, texCoordIndices, creaseAngle, flipTextureY, flipTextureX); } else { geometry = normalGenerator.generateCreaseAngleNormals( pa, vertices, indices, textureCoords, texCoordIndices, creaseAngle, flipTextureY, flipTextureX); } MTTriangleMesh mesh = new MTTriangleMesh(pa, geometry); mesh.setName(m.name()); // this.assignMaterial(file, scene, m, sceneMaterialID, mesh); returnMeshList.add(mesh); } // end if vertices.lentgh > 2 } } // for meshes // logger.debug(decode.text()); } catch (Exception e) { e.printStackTrace(); } materialIdToGroup.clear(); long timeB = System.currentTimeMillis(); long delta = timeB - timeA; logger.debug("Loaded model in: " + delta + " ms"); return (MTTriangleMesh[]) returnMeshList.toArray(new MTTriangleMesh[returnMeshList.size()]); }
/** * Assigns the texture. * * @param pathToModel * @param modelFile * @param scene * @param m * @param sceneMaterialID * @param mesh */ private void assignMaterial( String pathToModel, File modelFile, Scene3ds scene, Mesh3ds m, int sceneMaterialID, MTTriangleMesh mesh) { if (scene.materials() > 0) { if (m.faceMats() > 0) { // Just take the first material in the mesh, it could have more but we dont support more // than 1 material for a mesh // materialIndexForMesh = m.faceMat(0).matIndex(); Material3ds mat = scene.material(sceneMaterialID); String materialName = mat.name(); if (debug) logger.debug( "Material name for mesh \"" + mesh.getName() + ":-> \"" + materialName + "\""); materialName.trim(); materialName.toLowerCase(); // Try to load texture try { PImage cachedImage = textureCache.get(materialName); if (cachedImage != null) { mesh.setTexture(cachedImage); mesh.setTextureEnabled(true); if (debug) logger.debug("->Loaded texture from CACHE : \"" + materialName + "\""); return; } if (modelFile.exists()) { // If model is loaded from local file system String modelFolder = modelFile .getParent(); // pathToModel.substring(), // pathToModel.lastIndexOf(File.pathSeparator) File modelFolderFile = new File(modelFolder); if (modelFolderFile.exists() && modelFolderFile.isDirectory()) modelFolder = modelFolderFile.getAbsolutePath(); else { modelFolder = ""; } String[] suffix = new String[] { "jpg", "JPG", "tga", "TGA", "bmp", "BMP", "png", "PNG", "tiff", "TIFF" }; for (int j = 0; j < suffix.length; j++) { String suffixString = suffix[j]; // Try to load and set texture to mesh String texturePath = modelFolder + MTApplication.separator + materialName + "." + suffixString; File textureFile = new File(texturePath); if (textureFile.exists()) { boolean success = textureFile.renameTo(new File(texturePath)); if (!success) { // File was not successfully renamed logger.debug("failed to RENAME file: " + textureFile.getAbsolutePath()); } PImage texture = null; if (MT4jSettings.getInstance().isOpenGlMode()) { // TODO check if render thread PImage img = pa.loadImage(texturePath); if (Tools3D.isPowerOfTwoDimension(img)) { texture = new GLTexture( pa, img, new GLTextureSettings( TEXTURE_TARGET.TEXTURE_2D, SHRINKAGE_FILTER.Trilinear, EXPANSION_FILTER.Bilinear, WRAP_MODE.REPEAT, WRAP_MODE.REPEAT)); } else { texture = new GLTexture( pa, img, new GLTextureSettings( TEXTURE_TARGET.RECTANGULAR, SHRINKAGE_FILTER.Trilinear, EXPANSION_FILTER.Bilinear, WRAP_MODE.REPEAT, WRAP_MODE.REPEAT)); // ((GLTexture)texture).setFilter(SHRINKAGE_FILTER.BilinearNoMipMaps, // EXPANSION_FILTER.Bilinear); } } else { texture = pa.loadImage(texturePath); } mesh.setTexture(texture); mesh.setTextureEnabled(true); textureCache.put(materialName, texture); if (debug) logger.debug("->Loaded material texture: \"" + materialName + "\""); break; } if (j + 1 == suffix.length) { logger.error("Couldnt load material texture: \"" + materialName + "\""); } } } else { // Probably loading from jar file PImage texture = null; String[] suffix = new String[] { "jpg", "JPG", "tga", "TGA", "bmp", "BMP", "png", "PNG", "tiff", "TIFF" }; for (String suffixString : suffix) { String modelFolder = pathToModel.substring(0, pathToModel.lastIndexOf(MTApplication.separator)); String texturePath = modelFolder + MTApplication.separator + materialName + "." + suffixString; if (MT4jSettings.getInstance().isOpenGlMode()) { PImage img = pa.loadImage(texturePath); if (Tools3D.isPowerOfTwoDimension(img)) { texture = new GLTexture( pa, img, new GLTextureSettings( TEXTURE_TARGET.TEXTURE_2D, SHRINKAGE_FILTER.Trilinear, EXPANSION_FILTER.Bilinear, WRAP_MODE.REPEAT, WRAP_MODE.REPEAT)); } else { texture = new GLTexture( pa, img, new GLTextureSettings( TEXTURE_TARGET.RECTANGULAR, SHRINKAGE_FILTER.Trilinear, EXPANSION_FILTER.Bilinear, WRAP_MODE.REPEAT, WRAP_MODE.REPEAT)); // ((GLTexture)texture).setFilter(SHRINKAGE_FILTER.BilinearNoMipMaps, // EXPANSION_FILTER.Bilinear); } } else { texture = pa.loadImage(texturePath); } mesh.setTexture(texture); mesh.setTextureEnabled(true); textureCache.put(materialName, texture); if (debug) logger.debug("->Loaded material texture: \"" + materialName + "\""); break; } } } catch (Exception e) { logger.error(e.getMessage()); } } // if (m.faceMats() > 0) } // if (scene.materials() > 0) }