Exemplo n.º 1
0
  public void onSurfaceCreated(GL10 $gl, EGLConfig eglConfig) {
    Log.i(Min3d.TAG, "Renderer.onSurfaceCreated()");

    RenderCaps.setRenderCaps($gl);

    setGl($gl);

    reset();

    _scene.init();
  }
Exemplo n.º 2
0
  public void onSurfaceChanged(GL10 gl, int w, int h) {
    Log.i(Min3d.TAG, "Renderer.onSurfaceChanged()");

    setGl(_gl);
    _surfaceAspectRatio = (float) w / (float) h;

    _gl.glViewport(0, 0, w, h);
    _gl.glMatrixMode(GL10.GL_PROJECTION);
    _gl.glLoadIdentity();

    updateViewFrustrum();
  }