Exemplo n.º 1
0
 @Override
 public boolean replaceEvent(GameEvent event, Ability source, Game game) {
   PreventionEffectData preventionResult = preventDamageAction(event, source, game);
   if (preventionResult.getPreventedDamage() > 0) {
     Permanent redirectTo = game.getPermanent(getTargetPointer().getFirst(game, source));
     if (redirectTo != null) {
       game.informPlayers(
           "Dealing "
               + preventionResult.getPreventedDamage()
               + " to "
               + redirectTo.getLogName()
               + " instead.");
       DamageEvent damageEvent = (DamageEvent) event;
       redirectTo.damage(
           preventionResult.getPreventedDamage(),
           event.getSourceId(),
           game,
           damageEvent.isCombatDamage(),
           damageEvent.isPreventable(),
           event.getAppliedEffects());
     }
     discard(); // (only once)
   }
   return false;
 }
Exemplo n.º 2
0
 @Override
 public boolean replaceEvent(GameEvent event, Ability source, Game game) {
   DamageEvent damageEvent = (DamageEvent) event;
   Permanent sourcePermanent = game.getPermanent(source.getSourceId());
   if (sourcePermanent != null) {
     // get name of old target
     Permanent targetPermanent = game.getPermanent(event.getTargetId());
     StringBuilder message = new StringBuilder();
     message.append(sourcePermanent.getName()).append(": gets ");
     message.append(damageEvent.getAmount()).append(" damage redirected from ");
     if (targetPermanent != null) {
       message.append(targetPermanent.getName());
     } else {
       Player targetPlayer = game.getPlayer(event.getTargetId());
       if (targetPlayer != null) {
         message.append(targetPlayer.getName());
       } else {
         message.append("unknown");
       }
     }
     game.informPlayers(message.toString());
     // redirect damage
     this.used = true;
     sourcePermanent.damage(
         damageEvent.getAmount(),
         damageEvent.getSourceId(),
         game,
         damageEvent.isPreventable(),
         damageEvent.isCombatDamage(),
         event.getAppliedEffects());
     return true;
   }
   return false;
 }