Exemplo n.º 1
0
  public SteeringA getSteering() {
    /*
        // METODO DEL PRIMER LIBRO
        // The steering variable holds the output
        SteeringA steering = new SteeringA();

        // Loop through each target
        for(Kinematic target : targets){
            // Check if the target is close
            Vector direction = target.getPosicion().clone();
            //System.out.println("target direction module:"+direction.getModulo());
            direction.restar(character.getPosicion());
            Double distance = direction.getModulo();
            if (distance < threshold){
                // Calculate the strength of repulsion
                //System.out.println("distance:"+distance+", threshold:"+threshold);
                double strength = Math.min(decayCofficient / (distance * distance), maxAcceleration);
                // Add the acceleration
                direction.normalizar();
                direction.multiEscalar(strength);
                steering.getLin().sumar(direction);
                //System.out.println("steering.lin:"+steering.getLin().getModulo()+", steering.ang:"+steering.getAng()+", strength:"+strength);
            }
            // We have gone through all targets, return the result

        }
        return steering;
    }*/

    /* METODO DEL SEGUNDO LIBRO
    public SteeringA getSteering(){
        // The steering variable holds the output
        SteeringA steering = new SteeringA();

        // Loop through each target
        for(Kinematic target : targets){
            Vector toAgent = target.getPosicion().clone();
            toAgent.restar(character.getPosicion());

            double distance = toAgent.getModulo();
            toAgent.normalizar();
            toAgent.divEscalar(distance);

            steering.getLin().sumar(toAgent);

        }
        // We have gone through all targets, return the result
        return steering;
    }*/

    // METODO DE AIMCORE
    int count = flock.prepareNeighourhood(character);
    if (count <= 0) return new SteeringA();

    Vector cofm = flock.getNeighbourhoodCenter();
    try {
      super.setObjetivo(new Kinematic(cofm.getX(), cofm.getY()));
    } catch (SlickException ex) {
      Logger.getLogger(KinematicSeparation.class.getName()).log(Level.SEVERE, null, ex);
    }
    return super.getSteering();
  }
Exemplo n.º 2
0
  @Override
  public void update(GameContainer container, int delta) throws SlickException {
    // throw new UnsupportedOperationException("Not supported yet.");
    Input input = container.getInput();

    // rotate quad
    double x1 = jugador1.getPosicion().getX();
    double y1 = jugador1.getPosicion().getY();

    if (Keyboard.isKeyDown(Keyboard.KEY_LEFT)) {
      plane1.rotate(-0.2f * delta);
    }
    if (Keyboard.isKeyDown(Keyboard.KEY_RIGHT)) {
      plane1.rotate(0.2f * delta);
    }

    if (Keyboard.isKeyDown(Keyboard.KEY_DOWN)) {
      float hip = 0.4f * delta;
      float rotation = plane1.getRotation();
      x1 -= hip * Math.sin(Math.toRadians(rotation));
      y1 += hip * Math.cos(Math.toRadians(rotation));
    }
    if (Keyboard.isKeyDown(Keyboard.KEY_UP)) {
      float hip = 0.4f * delta;
      float rotation = plane1.getRotation();
      x1 += hip * Math.sin(Math.toRadians(rotation));
      y1 -= hip * Math.cos(Math.toRadians(rotation));
    }

    // keep quad on the screen
    if (x1 < 10) {
      x1 = 10;
    }
    if (x1 > 790) {
      x1 = 790;
    }
    if (y1 < 10) {
      y1 = 10;
    }
    if (y1 > 590) {
      y1 = 590;
    }

    Vector posicion = jugador1.getPosicion();
    posicion.setX(x1);
    posicion.setY(y1);
    jugador1.setPosicion(posicion);

    // jugador 2
    if (Keyboard.isKeyDown(Keyboard.KEY_W)) lastSteering = 1;
    if (Keyboard.isKeyDown(Keyboard.KEY_A)) lastSteering = 2;
    if (Keyboard.isKeyDown(Keyboard.KEY_F)) lastSteering = 3;
    if (Keyboard.isKeyDown(Keyboard.KEY_S)) lastSteering = 4;
    /*
    switch(lastSteering) {
        case 1: jugador2.update(steeringW.getSteering(), delta);
            break;
        case 2: jugador2.update(steeringA.getSteering(), delta);
            break;
        case 3: jugador2.update(steeringF.getSteering(), delta);
            break;
        case 4: jugador2.update(steeringS.getSteering(), delta);
            break;
        default:
    }*/

    // plane2.rotate((float) jugador2.getOrientacion());

    if (input.isKeyPressed(Input.KEY_F1)) {
      Image target = new Image(container.getWidth(), container.getHeight());
      container.getGraphics().copyArea(target, 0, 0);
      ImageOut.write(target.getFlippedCopy(false, true), "screenshot.png", false);
      target.destroy();
    }
  }