FollowPath(String name) {
   super(name);
   path.add(Position.fromDegrees(0, 0, 1e5));
   path.add(Position.fromDegrees(1, 3, 1e5));
   path.add(Position.fromDegrees(2, 4, 1e5));
   path.add(Position.fromDegrees(3, 5, 1e5));
 }
 static {
   path = new ArrayList<Position>();
   path.add(Position.fromDegrees(0, 0, 1e5));
   path.add(Position.fromDegrees(0, 10, 1e5));
   path.add(Position.fromDegrees(0, 20, 1e5));
   path.add(Position.fromDegrees(0, 30, 1e5));
   path.add(Position.fromDegrees(0, 40, 1e5));
   path.add(Position.fromDegrees(0, 50, 1e5));
   path.add(Position.fromDegrees(0, 60, 1e5));
   path.add(Position.fromDegrees(0, 70, 1e5));
 }
Exemplo n.º 3
0
    private Info[] buildFreeShapes() {
      double elevation = 10e3;
      ArrayList<Position> positions = new ArrayList<Position>();
      positions.add(
          new Position(Angle.fromDegrees(37.8484), Angle.fromDegrees(-119.9754), elevation));
      positions.add(
          new Position(Angle.fromDegrees(39.3540), Angle.fromDegrees(-110.1526), elevation));
      positions.add(
          new Position(Angle.fromDegrees(38.3540), Angle.fromDegrees(-100.1526), elevation));

      ArrayList<Position> positions2 = new ArrayList<Position>();
      positions2.add(new Position(Angle.fromDegrees(0), Angle.fromDegrees(-150), elevation));
      positions2.add(new Position(Angle.fromDegrees(25), Angle.fromDegrees(-75), elevation));
      positions2.add(new Position(Angle.fromDegrees(50), Angle.fromDegrees(0), elevation));

      ArrayList<Position> positions3 = new ArrayList<Position>();
      for (double lat = 42, lon = -100; lat <= 45; lat += .1, lon += .1) {
        positions3.add(new Position(Angle.fromDegrees(lat), Angle.fromDegrees(lon), elevation));
      }

      ArrayList<Position> positions4 = new ArrayList<Position>();
      positions4.add(new Position(Angle.fromDegrees(90), Angle.fromDegrees(-110), elevation));
      positions4.add(new Position(Angle.fromDegrees(-90), Angle.fromDegrees(-110), elevation));

      ArrayList<Position> positions5 = new ArrayList<Position>();
      for (int i = 0; i < 100; i++) {
        positions5.add(
            Position.fromDegrees(38.0 + i * 0.0001, 30.0 + i * 0.0001, 1000.0 + i * 5.0));
      }

      @SuppressWarnings({"UnnecessaryLocalVariable"})
      Info[] infos =
          new Info[] {
            new Info("Short Path", new Polyline(positions)),
            new Info("Long Path", new Polyline(positions2)),
            new Info("Incremental Path", new Polyline(positions3)),
            new Info("Vertical Path", new Polyline(positions4)),
            new Info("Small-segment Path", new Polyline(positions5)),
            new Info("Quad", new Quadrilateral(Sector.fromDegrees(38, 40, -104, -105), elevation)),
            new Info("None", null)
          };

      return infos;
    }
    protected List<Position> buildGrid(Sector sector, double height, int nLatCells, int nLonCells) {
      List<Position> grid = new ArrayList<Position>((nLatCells + 1) * (nLonCells + 1));

      double dLat = sector.getDeltaLatDegrees() / nLatCells;
      double dLon = sector.getDeltaLonDegrees() / nLonCells;

      for (int j = 0; j <= nLatCells; j++) {
        double lat =
            j == nLatCells
                ? sector.getMaxLatitude().degrees
                : sector.getMinLatitude().degrees + j * dLat;

        for (int i = 0; i <= nLonCells; i++) {
          double lon =
              i == nLonCells
                  ? sector.getMaxLongitude().degrees
                  : sector.getMinLongitude().degrees + i * dLon;

          grid.add(Position.fromDegrees(lat, lon, height));
        }
      }

      return grid;
    }
Exemplo n.º 5
0
    public AppFrame() {
      super(true, true, false);

      // Add detail hint slider panel
      this.getLayerPanel().add(makeDetailHintControlPanel(), BorderLayout.SOUTH);

      RenderableLayer layer = new RenderableLayer();

      // Create and set an attribute bundle.
      ShapeAttributes attrs = new BasicShapeAttributes();
      attrs.setInteriorMaterial(Material.YELLOW);
      attrs.setInteriorOpacity(0.7);
      attrs.setEnableLighting(true);
      attrs.setOutlineMaterial(Material.RED);
      attrs.setOutlineWidth(2d);
      attrs.setDrawInterior(true);
      attrs.setDrawOutline(false);

      // Create and set an attribute bundle.
      ShapeAttributes attrs2 = new BasicShapeAttributes();
      attrs2.setInteriorMaterial(Material.PINK);
      attrs2.setInteriorOpacity(1);
      attrs2.setEnableLighting(true);
      attrs2.setOutlineMaterial(Material.WHITE);
      attrs2.setOutlineWidth(2d);
      attrs2.setDrawOutline(false);

      // ********* sample  Wedges  *******************

      // Wedge with equal axes, ABSOLUTE altitude mode
      Wedge wedge3 =
          new Wedge(Position.fromDegrees(40, -120, 80000), Angle.POS90, 50000, 50000, 50000);
      wedge3.setAltitudeMode(WorldWind.ABSOLUTE);
      wedge3.setAttributes(attrs);
      wedge3.setVisible(true);
      wedge3.setValue(AVKey.DISPLAY_NAME, "Wedge with equal axes, ABSOLUTE altitude mode");
      layer.addRenderable(wedge3);

      // Wedge with equal axes, RELATIVE_TO_GROUND
      Wedge wedge4 =
          new Wedge(Position.fromDegrees(37.5, -115, 50000), Angle.POS90, 50000, 50000, 50000);
      wedge4.setAltitudeMode(WorldWind.RELATIVE_TO_GROUND);
      wedge4.setAttributes(attrs);
      wedge4.setVisible(true);
      wedge4.setValue(
          AVKey.DISPLAY_NAME, "Wedge with equal axes, RELATIVE_TO_GROUND altitude mode");
      layer.addRenderable(wedge4);

      // Wedge with equal axes, CLAMP_TO_GROUND
      Wedge wedge5 =
          new Wedge(Position.fromDegrees(35, -110, 50000), Angle.POS90, 50000, 50000, 50000);
      wedge5.setAltitudeMode(WorldWind.CLAMP_TO_GROUND);
      wedge5.setAttributes(attrs);
      wedge5.setVisible(true);
      wedge5.setValue(AVKey.DISPLAY_NAME, "Wedge with equal axes, CLAMP_TO_GROUND altitude mode");
      layer.addRenderable(wedge5);

      // Wedge with a texture, using Wedge(position, angle, height, radius) constructor
      Wedge wedge9 =
          new Wedge(Position.fromDegrees(0, -90, 600000), Angle.fromDegrees(225), 1200000, 600000);
      wedge9.setAltitudeMode(WorldWind.RELATIVE_TO_GROUND);
      wedge9.setImageSources("gov/nasa/worldwindx/examples/images/500px-Checkerboard_pattern.png");
      wedge9.setAttributes(attrs);
      wedge9.setVisible(true);
      wedge9.setValue(AVKey.DISPLAY_NAME, "Wedge with a texture");
      layer.addRenderable(wedge9);

      // Scaled Wedge with default orientation
      Wedge wedge = new Wedge(Position.ZERO, Angle.fromDegrees(125), 500000, 500000, 500000);
      wedge.setAltitudeMode(WorldWind.ABSOLUTE);
      wedge.setAttributes(attrs);
      wedge.setVisible(true);
      wedge.setValue(AVKey.DISPLAY_NAME, "Scaled Wedge with default orientation");
      layer.addRenderable(wedge);

      // Scaled Wedge with a pre-set orientation
      Wedge wedge2 =
          new Wedge(
              Position.fromDegrees(0, 30, 750000),
              Angle.POS90,
              500000,
              500000,
              500000,
              Angle.fromDegrees(90),
              Angle.fromDegrees(45),
              Angle.fromDegrees(30));
      wedge2.setAltitudeMode(WorldWind.RELATIVE_TO_GROUND);
      wedge2.setAttributes(attrs2);
      wedge2.setVisible(true);
      wedge2.setValue(AVKey.DISPLAY_NAME, "Scaled Wedge with a pre-set orientation");
      layer.addRenderable(wedge2);

      // Scaled Wedge with a pre-set orientation
      Wedge wedge6 =
          new Wedge(
              Position.fromDegrees(30, 30, 750000),
              Angle.POS90,
              500000,
              500000,
              500000,
              Angle.fromDegrees(90),
              Angle.fromDegrees(45),
              Angle.fromDegrees(30));
      wedge6.setAltitudeMode(WorldWind.RELATIVE_TO_GROUND);
      wedge6.setImageSources("gov/nasa/worldwindx/examples/images/500px-Checkerboard_pattern.png");
      wedge6.setAttributes(attrs2);
      wedge6.setVisible(true);
      wedge6.setValue(AVKey.DISPLAY_NAME, "Scaled Wedge with a pre-set orientation");
      layer.addRenderable(wedge6);

      // Scaled Wedge with a pre-set orientation
      Wedge wedge7 =
          new Wedge(
              Position.fromDegrees(60, 30, 750000),
              Angle.POS90,
              500000,
              500000,
              500000,
              Angle.fromDegrees(90),
              Angle.fromDegrees(45),
              Angle.fromDegrees(30));
      wedge7.setAltitudeMode(WorldWind.RELATIVE_TO_GROUND);
      wedge7.setAttributes(attrs2);
      wedge7.setVisible(true);
      wedge7.setValue(AVKey.DISPLAY_NAME, "Scaled Wedge with a pre-set orientation");
      layer.addRenderable(wedge7);

      // Scaled, oriented Wedge in 3rd "quadrant" (-X, -Y, -Z)
      Wedge wedge8 =
          new Wedge(
              Position.fromDegrees(-45, -180, 750000),
              Angle.POS90,
              500000,
              1000000,
              500000,
              Angle.fromDegrees(90),
              Angle.fromDegrees(45),
              Angle.fromDegrees(30));
      wedge8.setAltitudeMode(WorldWind.RELATIVE_TO_GROUND);
      wedge8.setAttributes(attrs2);
      wedge8.setVisible(true);
      wedge8.setValue(
          AVKey.DISPLAY_NAME, "Scaled, oriented Wedge with in the 3rd 'quadrant' (-X, -Y, -Z)");
      layer.addRenderable(wedge8);

      // Add the layer to the model.
      insertBeforeCompass(getWwd(), layer);

      // Update layer panel
      this.getLayerPanel().update(this.getWwd());
    }