public GOut reclipl(Coord ul, Coord sz) { GOut g = new GOut(this); g.tx = this.tx.add(ul); g.ul = new Coord(g.tx); g.sz = sz; return (g); }
public GOut reclip(Coord ul, Coord sz) { GOut g = new GOut(this); g.tx = this.tx.add(ul); g.ul = new Coord(g.tx); Coord gbr = g.ul.add(sz), tbr = this.ul.add(this.sz); if (g.ul.x < this.ul.x) g.ul.x = this.ul.x; if (g.ul.y < this.ul.y) g.ul.y = this.ul.y; if (gbr.x > tbr.x) gbr.x = tbr.x; if (gbr.y > tbr.y) gbr.y = tbr.y; g.sz = gbr.sub(g.ul); return (g); }
void redraw(GL2 gl) { if ((state == null) || (state.cgl.gl != gl)) state = new GLState.Applier(new CurrentGL(gl, glconf)); Frame f = curdraw; if ((f != null) && (f.on.gl == gl)) { GPUProfile.Frame curgf = null; if (Config.profilegpu) curgf = gprof.new Frame((GL3) gl); if (f.pf != null) f.pf.tick("awt"); f.buf.run(gl); GOut.checkerr(gl); if (f.pf != null) f.pf.tick("gl"); if (curgf != null) { curgf.tick("draw"); curgf.fin(); } if (glconf.pref.dirty) { glconf.pref.save(); glconf.pref.dirty = false; } f.doneat = System.currentTimeMillis(); } }
public GOut reclip(Coord ul, Coord sz) { GOut g = new GOut(this); g.ul = this.ul.add(ul); g.sz = sz; return (g); }
void rootdraw(GLState.Applier state, UI ui, BGL gl) { GLState.Buffer ibuf = new GLState.Buffer(state.cfg); gstate.prep(ibuf); ostate.prep(ibuf); GOut g = new GOut(gl, state.cgl, state.cfg, state, ibuf, new Coord(w, h)); state.set(ibuf); g.state(ostate); g.apply(); gl.glClearColor(0, 0, 0, 1); gl.glClear(GL.GL_COLOR_BUFFER_BIT); synchronized (ui) { ui.draw(g); } if (Config.dbtext) { int y = h - 150; FastText.aprintf( g, new Coord(10, y -= 15), 0, 1, "FPS: %d (%d%%, %d%% idle)", fps, (int) (uidle * 100.0), (int) (ridle * 100.0)); Runtime rt = Runtime.getRuntime(); long free = rt.freeMemory(), total = rt.totalMemory(); FastText.aprintf( g, new Coord(10, y -= 15), 0, 1, "Mem: %,011d/%,011d/%,011d/%,011d", free, total - free, total, rt.maxMemory()); FastText.aprintf(g, new Coord(10, y -= 15), 0, 1, "Tex-current: %d", TexGL.num()); FastText.aprintf(g, new Coord(10, y -= 15), 0, 1, "GL progs: %d", g.st.numprogs()); GameUI gi = ui.root.findchild(GameUI.class); if ((gi != null) && (gi.map != null)) { try { FastText.aprintf( g, new Coord(10, y -= 15), 0, 1, "MV pos: %s (%s)", gi.map.getcc(), gi.map.camera); } catch (Loading e) { } if (gi.map.rls != null) FastText.aprintf( g, new Coord(10, y -= 15), 0, 1, "Rendered: %,d+%,d(%,d)", gi.map.rls.drawn, gi.map.rls.instanced, gi.map.rls.instancified); } if (Resource.remote().qdepth() > 0) FastText.aprintf( g, new Coord(10, y -= 15), 0, 1, "RQ depth: %d (%d)", Resource.remote().qdepth(), Resource.remote().numloaded()); } Object tooltip; try { synchronized (ui) { tooltip = ui.root.tooltip(mousepos, ui.root); } } catch (Loading e) { tooltip = "..."; } Tex tt = null; if (tooltip != null) { if (tooltip instanceof Text) { tt = ((Text) tooltip).tex(); } else if (tooltip instanceof Tex) { tt = (Tex) tooltip; } else if (tooltip instanceof Indir<?>) { Indir<?> t = (Indir<?>) tooltip; Object o = t.get(); if (o instanceof Tex) tt = (Tex) o; } else if (tooltip instanceof String) { if (((String) tooltip).length() > 0) tt = (Text.render((String) tooltip)).tex(); } } if (tt != null) { Coord sz = tt.sz(); Coord pos = mousepos.add(sz.inv()); if (pos.x < 0) pos.x = 0; if (pos.y < 0) pos.y = 0; g.chcolor(244, 247, 21, 192); g.rect(pos.add(-3, -3), sz.add(6, 6)); g.chcolor(35, 35, 35, 192); g.frect(pos.add(-2, -2), sz.add(4, 4)); g.chcolor(); g.image(tt, pos); } ui.lasttip = tooltip; Resource curs = ui.root.getcurs(mousepos); if (curs != null) { if (cursmode == "awt") { if (curs != lastcursor) { try { setCursor(makeawtcurs(curs.layer(Resource.imgc).img, curs.layer(Resource.negc).cc)); lastcursor = curs; } catch (Exception e) { cursmode = "tex"; } } } else if (cursmode == "tex") { Coord dc = mousepos.add(curs.layer(Resource.negc).cc.inv()); g.image(curs.layer(Resource.imgc), dc); } } state.clean(); GLObject.disposeall(state.cgl, gl); }
public ShaderOb(GL2 gl, int type) { super(gl); id = gl.glCreateShaderObjectARB(type); GOut.checkerr(gl); }