Exemplo n.º 1
0
  private static boolean func_72292_n(
      World p_72292_0_, int p_72292_1_, int p_72292_2_, int p_72292_3_) {
    for (Iterator iterator =
            p_72292_0_
                .func_72872_a(
                    net.minecraft.src.EntityOcelot.class,
                    AxisAlignedBB.func_72332_a()
                        .func_72299_a(
                            p_72292_1_,
                            p_72292_2_ + 1,
                            p_72292_3_,
                            p_72292_1_ + 1,
                            p_72292_2_ + 2,
                            p_72292_3_ + 1))
                .iterator();
        iterator.hasNext(); ) {
      EntityOcelot entityocelot = (EntityOcelot) iterator.next();
      EntityOcelot entityocelot1 = (EntityOcelot) entityocelot;
      if (entityocelot1.func_70906_o()) {
        return true;
      }
    }

    return false;
  }
Exemplo n.º 2
0
 /** determines if a skeleton spawns on a spider, and if a sheep is a different color */
 private static void creatureSpecificInit(
     EntityLiving par0EntityLiving, World par1World, float par2, float par3, float par4) {
   if ((par0EntityLiving instanceof EntitySpider) && par1World.rand.nextInt(100) == 0) {
     EntitySkeleton entityskeleton = new EntitySkeleton(par1World);
     entityskeleton.setLocationAndAngles(par2, par3, par4, par0EntityLiving.rotationYaw, 0.0F);
     par1World.spawnEntityInWorld(entityskeleton);
     entityskeleton.mountEntity(par0EntityLiving);
   } else if (par0EntityLiving instanceof EntitySheep) {
     ((EntitySheep) par0EntityLiving)
         .setFleeceColor(EntitySheep.getRandomFleeceColor(par1World.rand));
   } else if ((par0EntityLiving instanceof EntityOcelot) && par1World.rand.nextInt(7) == 0) {
     for (int i = 0; i < 2; i++) {
       EntityOcelot entityocelot = new EntityOcelot(par1World);
       entityocelot.setLocationAndAngles(par2, par3, par4, par0EntityLiving.rotationYaw, 0.0F);
       entityocelot.setGrowingAge(-24000);
       par1World.spawnEntityInWorld(entityocelot);
     }
   }
 }