/* ****************** CHECKLIST ****************************** [x] the size of the scribble MUST be controlled linearly by the value of scale [x] use tu.moveTo() */ boolean scrible(int xPos, int yPos, double scale) { Turtle tu = new Turtle(this); tu.penUp(); tu.moveTo(xPos, yPos); tu.penDown(); int size = (int) scale; tu.penUp(); tu.forward(size / 2); tu.penDown(); tu.turn(-90); for (int i = 0; i < 28; i++) { size = size - 10; tu.forward(size); tu.turn(-90); tu.forward(size); tu.turn(-90); } return true; }
public void run() { // initialize variables double angRad = 0; int x = 0; int y = 0; mars.setPicture(new Picture("Proj01.jpg")); mars.getPicture().addMessage("Charles Combs", 10, 20); // this code does the turtle dancing seen in the penguin example joe.setName("joe"); joe.setBodyColor(Color.YELLOW); joe.setShellColor(Color.RED); joe.setPenColor(Color.YELLOW); joe.setPenWidth(3); joe.forward(); joe.turn(+90); joe.setPenColor(Color.RED); joe.setPenWidth(1); // at the top of the 100 pixel run, now red and one wide, facing east for (int ang = 180; ang < 274; ang += 1) { angRad = Math.toRadians(ang); x = (96) + (int) (Math.sin(angRad) * (96)); y = (100) + (int) (Math.cos(angRad) * (100)); joe.moveTo(x + 99, y + 46); } // end for loop joe.setPenColor(Color.GREEN); joe.setPenWidth(3); for (int ang = 274; ang < 361; ang += 1) { angRad = Math.toRadians(ang); x = (100) + (int) (Math.sin(angRad) * (100)); y = (100) + (int) (Math.cos(angRad) * (100)); joe.moveTo(x + 99, y + 38); } // end for loop joe.moveTo(197, 237); sue.setName("sue"); sue.setPenWidth(2); sue.setPenColor(Color.BLUE); sue.moveTo(237, 187); sue.setPenDown(false); sue.moveTo(277, 227); sue.setPenDown(true); sue.moveTo(317, 267); } // end run method