Exemplo n.º 1
0
  public void bumpInto(int x, int y) {
    byte block = level.getBlock(x, y);
    if (((Level.TILE_BEHAVIORS[block & 0xff]) & Level.BIT_PICKUPABLE) > 0) {
      Mario.getCoin();
      sound.play(
          Art.samples[Art.SAMPLE_GET_COIN], new FixedSoundSource(x * 16 + 8, y * 16 + 8), 1, 1, 1);
      level.setBlock(x, y, (byte) 0);
      addSprite(new CoinAnim(x, y + 1));

      // TODO no idea when this happens... maybe remove coin count
      if (recorder != null) recorder.recordCoin();
    }

    for (Sprite sprite : sprites) {
      sprite.bumpCheck(x, y);
    }
  }
Exemplo n.º 2
0
  public void bump(int x, int y, boolean canBreakBricks) {
    byte block = level.getBlock(x, y);

    if ((Level.TILE_BEHAVIORS[block & 0xff] & Level.BIT_BUMPABLE) > 0) {
      bumpInto(x, y - 1);
      level.setBlock(x, y, (byte) 4);

      if (((Level.TILE_BEHAVIORS[block & 0xff]) & Level.BIT_SPECIAL) > 0) {
        sound.play(
            Art.samples[Art.SAMPLE_ITEM_SPROUT],
            new FixedSoundSource(x * 16 + 8, y * 16 + 8),
            1,
            1,
            1);
        if (!Mario.large) {
          addSprite(new Mushroom(this, x * 16 + 8, y * 16 + 8));
        } else {
          addSprite(new FireFlower(this, x * 16 + 8, y * 16 + 8));
        }

        if (recorder != null) {
          recorder.blockPowerDestroyRecord();
        }
      } else {
        // TODO should only record hidden coins (in boxes)
        if (recorder != null) {
          recorder.blockCoinDestroyRecord();
        }

        Mario.getCoin();
        sound.play(
            Art.samples[Art.SAMPLE_GET_COIN],
            new FixedSoundSource(x * 16 + 8, y * 16 + 8),
            1,
            1,
            1);
        addSprite(new CoinAnim(x, y));
      }
    }

    if ((Level.TILE_BEHAVIORS[block & 0xff] & Level.BIT_BREAKABLE) > 0) {
      bumpInto(x, y - 1);
      if (canBreakBricks) {
        if (recorder != null) {
          recorder.blockEmptyDestroyRecord();
        }

        sound.play(
            Art.samples[Art.SAMPLE_BREAK_BLOCK],
            new FixedSoundSource(x * 16 + 8, y * 16 + 8),
            1,
            1,
            1);
        level.setBlock(x, y, (byte) 0);
        for (int xx = 0; xx < 2; xx++)
          for (int yy = 0; yy < 2; yy++)
            addSprite(
                new Particle(
                    x * 16 + xx * 8 + 4,
                    y * 16 + yy * 8 + 4,
                    (xx * 2 - 1) * 4,
                    (yy * 2 - 1) * 4 - 8));
      }
    }
  }
Exemplo n.º 3
0
  public void render(Graphics g, float alpha) {
    int xCam = (int) (mario.xOld + (mario.x - mario.xOld) * alpha) - 160;
    int yCam = (int) (mario.yOld + (mario.y - mario.yOld) * alpha) - 120;
    // int xCam = (int) (xCamO + (this.xCam - xCamO) * alpha);
    // int yCam = (int) (yCamO + (this.yCam - yCamO) * alpha);
    if (xCam < 0) xCam = 0;
    if (yCam < 0) yCam = 0;
    if (xCam > level.getWidth() * 16 - 320) xCam = level.getWidth() * 16 - 320;
    if (yCam > level.getHeight() * 16 - 240) yCam = level.getHeight() * 16 - 240;

    // g.drawImage(Art.background, 0, 0, null);

    for (int i = 0; i < 2; i++) {
      bgLayer[i].setCam(xCam, yCam);
      bgLayer[i].render(g, tick, alpha);
    }

    g.translate(-xCam, -yCam);
    for (Sprite sprite : sprites) {
      if (sprite.layer == 0) sprite.render(g, alpha);
    }
    g.translate(xCam, yCam);

    // //////////THIS RENDERS THE LEVEL
    layer.setCam(xCam, yCam);
    layer.render(g, tick, paused ? 0 : alpha);
    layer.renderExit0(g, tick, paused ? 0 : alpha, mario.winTime == 0);
    // //////////END OF LEVEL RENDER

    // //////////RENDERS SPRITES
    g.translate(-xCam, -yCam);
    for (Sprite sprite : sprites) {
      if (sprite.layer == 1) sprite.render(g, alpha);
    }
    g.translate(xCam, yCam);
    g.setColor(Color.BLACK);
    layer.renderExit1(g, tick, paused ? 0 : alpha);
    // //////////END OF SPRITE RENDERING

    drawStringDropShadow(g, "MARIO " + df.format(Mario.lives), 0, 0, 7);
    // drawStringDropShadow(g, "00000000", 0, 1, 7);

    drawStringDropShadow(g, "COIN", 14, 0, 7);
    drawStringDropShadow(g, " " + df.format(Mario.coins), 14, 1, 7);

    drawStringDropShadow(g, "WORLD", 24, 0, 7);
    drawStringDropShadow(g, " " + Mario.levelString, 24, 1, 7);

    drawStringDropShadow(g, "TIME", 35, 0, 7);
    int time = (timeLeft + 15 - 1) / 15;
    if (time < 0) time = 0;
    drawStringDropShadow(g, " " + df2.format(time), 35, 1, 7);

    renderDirectionArrow(g);

    if (startTime > 0) {
      float t = startTime + alpha - 2;
      t = t * t * 0.6f;
      renderBlackout(g, 160, 120, (int) (t));
    }
    // mario.x>level.xExit*16
    if (mario.winTime > 0) {
      float t = mario.winTime + alpha;
      t = t * t * 0.2f;

      if (t > 0) {
        if (recorder != null) {
          recorder.stopRecord();
          recorder.levelWon();
          // recorder.printAll();
        }
      }

      if (t > 900) {

        winActions();
        return;

        // replayer = new Replayer(recorder.getBytes());
        // init();
      }

      renderBlackout(
          g, (int) (mario.xDeathPos - xCam), (int) (mario.yDeathPos - yCam), (int) (320 - t));
    }

    if (mario.deathTime > 0) {
      g.setColor(Color.BLACK);
      float t = mario.deathTime + alpha;
      t = t * t * 0.4f;

      if (t > 0 && Mario.lives <= 0) {
        if (recorder != null) {
          recorder.stopRecord();
        }
      }

      if (t > 1800) {
        Mario.lives--;
        deathActions();
      }

      renderBlackout(
          g, (int) (mario.xDeathPos - xCam), (int) (mario.yDeathPos - yCam), (int) (320 - t));
    }
  }