Exemplo n.º 1
0
  public void display(GLAutoDrawable gLDrawable) {
    key = Input.keysPressed();

    double dt = (System.currentTimeMillis() - dt_timer) / 1000.0;
    dt_timer = System.currentTimeMillis();

    // Start 3d Rendering
    GL gl = gLDrawable.getGL();

    gl.glBlendFunc(GL.GL_SRC_ALPHA, GL.GL_ONE_MINUS_SRC_ALPHA);

    gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT);

    gl.glLoadIdentity();

    GLU glu = new GLU();

    // Code to adjust camera
    if (input.getKey(KeyEvent.VK_UP)) z -= .5 * dt;
    if (input.getKey(KeyEvent.VK_DOWN)) z += .5 * dt;

    if (input.getKey(KeyEvent.VK_LEFT)) y -= .5 * dt;
    if (input.getKey(KeyEvent.VK_RIGHT)) y += .5 * dt;
    if (input.getKey(KeyEvent.VK_SPACE)) System.out.println(y + " " + z);

    glu.gluLookAt(0, y, z, 0, 0, -3, 0, 1, 0);

    // orangeNote.drawBar(gLDrawable, zTest);
    // redNote.draw(gLDrawable, -3f, -4f, zTest);
    // yellowNote.draw(gLDrawable, -1.5f, -4f, zTest);
    // blueNote.draw(gLDrawable, 0f, -4f, zTest);
    // greenNote.draw(gLDrawable, 1.5f, -4f, zTest);
    zTest += 0.005f;
    if (zTest > -2f) zTest = -10f;

    gl.glPushMatrix();
    gl.glEnable(GL.GL_BLEND);
    // gl.glRotatef(70,1,-2,1);

    gl.glBegin(GL.GL_QUADS);
    // Draw the Board
    // x goes basically from -1 to 1(camera changed tho)
    // y stays same
    // board length is -z
    gl.glColor4f(40 / 256f, 100 / 256f, 150 / 256f, 1f); // R,G,B,A
    gl.glVertex3f(-3f, -4f, 0f); // x,y,z

    gl.glColor4f(40 / 256f, 100 / 256f, 150 / 256f, 1f);
    gl.glVertex3f(3f, -4f, 0f);

    gl.glColor4f(60 / 256f, 150 / 256f, 200 / 256f, 0f);
    gl.glVertex3f(3f, -4f, -10f);

    gl.glColor4f(60 / 256f, 150 / 256f, 200 / 256f, 0f);
    gl.glVertex3f(-3f, -4f, -10f);

    // All y values on top of the Board must have at least
    // 0.0001f added for some reason
    // Bottom bar - Orange
    gl.glColor4f(255 / 256f, 165 / 256f, 0 / 256f, 1f);
    gl.glVertex3f(-3f, -4f + .0001f, -2.15f); // close left
    gl.glVertex3f(3f, -4f + .0001f, -2.15f); // close right
    gl.glVertex3f(3f, -4f + .0001f, -2.85f); // far right
    gl.glVertex3f(-3f, -4f + .0001f, -2.85f); // far left
    // RedNote
    gl.glColor4f(1f, 0f, 0f, 1f);
    gl.glVertex3f(-3f, -4f + .001f, -2.25f);
    gl.glVertex3f(-1.5f, -4f + .001f, -2.25f);
    gl.glVertex3f(-1.5f, -4f + .001f, -2.75f);
    gl.glVertex3f(-3f, -4f + .001f, -2.75f);
    // YellowNote
    gl.glColor4f(1f, 1f, 0f, 1f);
    gl.glVertex3f(-1.5f, -4f + .001f, -2.25f);
    gl.glVertex3f(0f, -4f + .001f, -2.25f);
    gl.glVertex3f(0f, -4f + .001f, -2.75f);
    gl.glVertex3f(-1.5f, -4f + .001f, -2.75f);
    // BlueNote
    gl.glColor4f(0f, 0f, 1f, 1f);
    gl.glVertex3f(0f, -4f + .001f, -2.25f);
    gl.glVertex3f(1.5f, -4f + .001f, -2.25f);
    gl.glVertex3f(1.5f, -4f + .001f, -2.75f);
    gl.glVertex3f(0f, -4f + .001f, -2.75f);
    // GreenNote
    gl.glColor4f(0f, 1f, 0f, 1f);
    gl.glVertex3f(1.5f, -4f + .001f, -2.25f);
    gl.glVertex3f(3f, -4f + .001f, -2.25f);
    gl.glVertex3f(3f, -4f + .001f, -2.75f);
    gl.glVertex3f(1.5f, -4f + .001f, -2.75f);
    // End Bottom Bar

    this.renderNotes(gLDrawable, dt);

    /////////////////////////////////////
    gl.glEnd();

    gl.glDisable(GL.GL_BLEND);
    gl.glPopMatrix();

    try {
      Thread.sleep(1);
    } catch (Exception e) {
    }
  }