@Override
  protected void onItemSelected(Item item) {

    Weapon weapon = (Weapon) item;

    ScrollOfRemoveCurse.uncurse(Dungeon.hero, weapon);
    weapon.upgrade(true);

    GLog.p(TXT_LOOKS_BETTER, weapon.name());

    Badges.validateItemLevelAquired(weapon);

    curUser.sprite.emitter().start(Speck.factory(Speck.UP), 0.2f, 3);
  }
Exemplo n.º 2
0
  private boolean actPickUp(HeroAction.PickUp action) {
    int dst = action.dst;
    if (pos == dst) {

      Heap heap = Dungeon.level.heaps.get(pos);
      if (heap != null) {
        Item item = heap.pickUp();
        if (item.doPickUp(this)) {

          if (item instanceof Dewdrop) {

          } else {
            if ((item instanceof ScrollOfUpgrade && ((ScrollOfUpgrade) item).isKnown())
                || (item instanceof PotionOfStrength && ((PotionOfStrength) item).isKnown())) {
              GLog.p(TXT_YOU_NOW_HAVE, item.name());
            } else {
              GLog.i(TXT_YOU_NOW_HAVE, item.name());
            }
          }

          if (!heap.isEmpty()) {
            GLog.i(TXT_SOMETHING_ELSE);
          }
          curAction = null;
        } else {
          Dungeon.level.drop(item, pos).sprite.drop();
          ready();
        }
      } else {
        ready();
      }

      return false;

    } else if (getCloser(dst)) {

      return true;

    } else {
      ready();
      return false;
    }
  }
Exemplo n.º 3
0
  public void earnExp(int exp) {

    this.exp += exp;

    boolean levelUp = false;
    while (this.exp >= maxExp()) {
      this.exp -= maxExp();
      lvl++;

      HT += 5;
      HP += 5;
      attackSkill++;
      defenseSkill++;

      if (lvl < 10) {
        updateAwareness();
      }

      levelUp = true;
    }

    if (levelUp) {

      GLog.p(TXT_NEW_LEVEL, lvl);
      sprite.showStatus(CharSprite.POSITIVE, TXT_LEVEL_UP);
      Sample.INSTANCE.play(Assets.SND_LEVELUP);

      Badges.validateLevelReached();
    }

    if (subClass == HeroSubClass.WARLOCK) {

      int value = Math.min(HT - HP, 1 + (Dungeon.depth - 1) / 5);
      if (value > 0) {
        HP += value;
        sprite.emitter().burst(Speck.factory(Speck.HEALING), 1);
      }

      ((Hunger) buff(Hunger.class)).satisfy(10);
    }
  }
Exemplo n.º 4
0
 @Override
 protected void apply(Hero hero) {
   setKnown();
   heal(Dungeon.hero);
   GLog.p("Your wounds heal completely.");
 }
  @Override
  public void shatter(int cell) {

    PathFinder.buildDistanceMap(cell, BArray.not(Level.losBlocking, null), DISTANCE);

    boolean procd = false;

    Blob[] blobs = {
      Dungeon.level.blobs.get(ToxicGas.class), Dungeon.level.blobs.get(ParalyticGas.class)
    };

    for (int j = 0; j < blobs.length; j++) {

      Blob blob = blobs[j];
      if (blob == null) {
        continue;
      }

      for (int i = 0; i < Level.LENGTH; i++) {
        if (PathFinder.distance[i] < Integer.MAX_VALUE) {

          int value = blob.cur[i];
          if (value > 0) {

            blob.cur[i] = 0;
            blob.volume -= value;
            procd = true;

            if (Dungeon.visible[i]) {
              CellEmitter.get(i).burst(Speck.factory(Speck.DISCOVER), 1);
            }
          }
        }
      }
    }

    boolean heroAffected = PathFinder.distance[Dungeon.hero.pos] < Integer.MAX_VALUE;

    if (procd) {

      if (Dungeon.visible[cell]) {
        splash(cell);
        Sample.INSTANCE.play(Assets.SND_SHATTER);
      }

      setKnown();

      if (heroAffected) {
        GLog.p(TXT_FRESHNESS);
      }

    } else {

      super.shatter(cell);

      if (heroAffected) {
        GLog.i(TXT_FRESHNESS);
        setKnown();
      }
    }
  }