@Override
    public void draw() {

      super.draw();

      NoosaScript script = NoosaScript.get();

      texture.bind();

      script.camera(camera());

      script.uModel.valueM4(matrix);
      script.lighting(rm, gm, bm, am, ra, ga, ba, aa);

      script.drawQuad(verticesBuffer);
    }
 @Override
 public void reload() {
   super.reload();
   GameScene.afterObserve();
 }