public void display(GLAutoDrawable drawable) { GL gl = drawable.getGL(); synchronized (this._camera) { try { gl.glClear( GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT); // Clear the buffers for new frame. NyARGLDrawUtil.drawBackGround(gl, this._camera.getSourceImage(), 1.0); this._nyar.update(this._camera); if (this._nyar.isExistMarker(this.ids[0])) { gl.glMatrixMode(GL.GL_MODELVIEW); gl.glPushMatrix(); gl.glLoadMatrixd(this._nyar.getGlMarkerMatrix(this.ids[0]), 0); NyARGLDrawUtil.drawColorCube(gl, 40); gl.glPopMatrix(); } if (this._nyar.isExistMarker(this.ids[1])) { gl.glMatrixMode(GL.GL_MODELVIEW); gl.glPushMatrix(); gl.glLoadMatrixd(this._nyar.getGlMarkerMatrix(this.ids[1]), 0); NyARGLDrawUtil.drawColorCube(gl, 40); gl.glPopMatrix(); } Thread.sleep(1); } catch (Exception e) { e.printStackTrace(); } } }
public void display(GLAutoDrawable drawable) { if (!_cap_image.hasBuffer()) { return; } // 背景を書く this._gl.glClear( GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT); // Clear the buffers for new frame. // OnEnter,OnUpdateの間に、transmatに初回行列がストアされる実行されることを防ぎます。 try { NyARGLDrawUtil.drawBackGround(this._gl, this._cap_image, 1.0); synchronized (this._sync_object) { if (this._processor.current_code < 0) { } else { // Projection transformation. this._gl.glMatrixMode(GL.GL_PROJECTION); this._gl.glLoadMatrixd(_camera_projection, 0); this._gl.glMatrixMode(GL.GL_MODELVIEW); // Viewing transformation. this._gl.glLoadIdentity(); this._gl.glLoadMatrixd(this._processor.gltransmat, 0); // All other lighting and geometry goes here. this._gl.glPushMatrix(); this._gl.glDisable(GL.GL_LIGHTING); // マーカのXZ平面をマーカの左上、表示開始位置を10cm上空へ。 // くるーんくるん Date d = new Date(); float r = (d.getTime() / 50) % 360; this._gl.glRotatef(r, 0f, 0f, 1.0f); this._gl.glTranslatef(-70f, 0f, 1.0f); this._gl.glRotatef(90, 1.0f, 0f, 0f); NyARGLDrawUtil.drawText("MarkerId:" + this._processor.current_code, 1f); this._gl.glPopMatrix(); Thread.sleep(1); // タスク実行権限を一旦渡す } } } catch (Exception e) { e.printStackTrace(); } return; }
/** Update or add a sprite to the client side game. */ public void addPacket(HacktendoPacket Packet) { while (!getInitialized()) { // Make sure things have loaded before we start mucking with stuff. try { Thread.sleep(5); } catch (Exception e) { e.printStackTrace(); } } do { Sprite S = (Sprite) Sprites.get(new Integer(Packet.getID())); boolean setRenderType = false; if (S == null) { S = new Sprite(this); setRenderType = true; S.setParameter("destroy", new TypeBoolean(false)); S.setParameter("globalID", new TypeInteger(Packet.getID())); S.setParameter("id", new TypeInteger(Packet.getID())); Sprites.put(new Integer(Packet.getID()), S); S.setOffscreenProcessing(false); } S.setScriptID(Packet.getScriptID()); S.setImageID(Packet.getImage()); if (S.getSpriteID() != playerID || setRenderType) { // Allow the sprite to move client side. S.setX(Packet.getX()); S.setY(Packet.getY()); S.setZ(Packet.getZ()); S.setParameter("xTarget", new TypeInteger(Packet.getTargetX())); S.setParameter("yTarget", new TypeInteger(Packet.getTargetY())); S.setParameter("newTarget", new TypeBoolean(true)); } if (Packet.getExplodeSprite()) S.explode(); if (Packet.getDestroySprite()) S.setParameter("destroy", new TypeBoolean(true)); S.setFrame(Packet.getFrame()); S.setXRotation(Packet.getXRotation()); S.setYRotation(Packet.getYRotation()); S.setZRotation(Packet.getZRotation()); S.setWidth(Packet.getWidth()); S.setHeight(Packet.getHeight()); S.setDepth(Packet.getDepth()); S.setZOffset(Packet.getZOffset() * -1); if (setRenderType) S.setRenderType(Packet.getRenderType()); } while (Packet.next() > 0); // Takes the form Object[]{ID,IP,Name,NPC,BODY_ID} if (Packet.getReferenceArray() != null) { for (int i = 0; i < Packet.getReferenceArray().size(); i++) { Object O[] = (Object[]) Packet.getReferenceArray().get(i); Sprite S = (Sprite) Sprites.get((Integer) O[0]); System.out.println("ID: " + O[0]); if (S != null) { String ip = (String) O[1]; String name = (String) O[2]; boolean npc = (Boolean) O[3]; S.setParameter("ip", new TypeString(ip)); S.setParameter("name", new TypeString(name)); S.setParameter("npc", new TypeBoolean(npc)); if (S.getScriptID() == SPRITE_SCRIPT) { S.setOffscreenProcessing(true); S.setAutoCollide(true); Sprite S2 = (Sprite) Sprites.get((Integer) O[4]); S.setParameter("body", new TypeInteger(S2.getSpriteID())); } if (ip.equals(MyHacker.getIP())) { if (S.getScriptID() == SPRITE_SCRIPT) { playerSprite = S; } playerID = S.getSpriteID(); System.out.println( "We are setting the player to equal : " + S.getSpriteID() + " This Is Sprite ID: " + O[0]); HacktendoLinker.addGlobal("player", new TypeInteger(S.getSpriteID())); } } } } }