@Override
        public void onSelect(Item item) {
          if (item != null && item instanceof Scroll && item.isIdentified()) {
            String scroll = convertName(item.getClass().getSimpleName());
            Hero hero = Dungeon.hero;
            for (int i = 0; (i <= 1 && i < scrolls.size()); i++) {
              if (scrolls.get(i).equals(scroll)) {
                hero.sprite.operate(hero.pos);
                hero.busy();
                hero.spend(2f);
                Sample.INSTANCE.play(Assets.SND_BURNING);
                hero.sprite.emitter().burst(ElmoParticle.FACTORY, 12);

                scrolls.remove(i);
                item.detach(hero.belongings.backpack);

                upgrade();
                GLog.i("You infuse the scroll's energy into the book.");
                return;
              }
            }
            if (item != null) GLog.w("You are unable to add this scroll to the book.");
          } else if (item instanceof Scroll && !item.isIdentified())
            GLog.w("You're not sure what type of scroll this is yet.");
        }
  @Override
  public void execute(Hero hero, String action) {
    if (action.equals(AC_READ)) {

      if (hero.buff(Blindness.class) != null)
        GLog.w("You cannot read from the book while blinded.");
      else if (!isEquipped(hero)) GLog.i("You need to equip your spellbook to do that.");
      else if (charge == 0) GLog.i("Your spellbook is out of energy for now.");
      else if (cursed) GLog.i("Your cannot read from a cursed spellbook.");
      else {
        charge--;

        Scroll scroll;
        do {
          scroll = (Scroll) Generator.random(Generator.Category.SCROLL);
        } while (scroll == null
            ||
            // gotta reduce the rate on these scrolls or that'll be all the item does.
            ((scroll instanceof ScrollOfIdentify
                    || scroll instanceof ScrollOfRemoveCurse
                    || scroll instanceof ScrollOfMagicMapping)
                && Random.Int(2) == 0));

        scroll.ownedByBook = true;
        scroll.execute(hero, AC_READ);
      }

    } else if (action.equals(AC_ADD)) {
      GameScene.selectItem(itemSelector, mode, inventoryTitle);
    } else super.execute(hero, action);
  }
Exemplo n.º 3
0
  @Override
  public boolean doEquip(Hero hero) {

    detach(hero.belongings.backpack);

    if (hero.belongings.armor == null || hero.belongings.armor.doUnequip(hero, true, false)) {

      hero.belongings.armor = this;

      cursedKnown = true;
      if (cursed) {
        equipCursed(hero);
        GLog.n(TXT_EQUIP_CURSED, toString());
      }

      ((HeroSprite) hero.sprite).updateArmor();

      hero.spendAndNext(2 * time2equip(hero));
      return true;

    } else {

      collect(hero.belongings.backpack);
      return false;
    }
  }
  @Override
  public void execute(final Hero hero, String action) {
    if (action.equals(AC_BLESS)) {

      DewVial vial = hero.belongings.getItem(DewVial.class);
      if (vial != null) {
        blessed = true;
        vial.empty();
        GLog.p(TXT_BLESS);
        hero.spend(1f);
        hero.busy();

        Sample.INSTANCE.play(Assets.SND_DRINK);
        CellEmitter.get(hero.pos).start(Speck.factory(Speck.LIGHT), 0.2f, 3);
        hero.sprite.operate(hero.pos);
      }
    } else {

      super.execute(hero, action);
    }
  }
 @Override
 public void apply(Hero hero) {
   setKnown();
   hero.earnExp(hero.maxExp());
 }
Exemplo n.º 6
0
 @Override
 protected float time2equip(Hero hero) {
   return hero.speed();
 }