@Override
  protected void createChildren() {

    shield = new NinePatch(Assets.STATUS, 80, 0, 30 + 18, 0);
    add(shield);

    add(
        new TouchArea(0, 1, 31, 31) {
          @Override
          protected void onClick(Touch touch) {
            Image sprite = Dungeon.hero.sprite;
            if (!sprite.isVisible()) {
              Camera.main.focusOn(sprite);
            }
            GameScene.show(new WndHero());
          }
        });

    btnMenu = new MenuButton();
    add(btnMenu);

    avatar = HeroSprite.avatar(Dungeon.hero.heroClass, lastTier);
    add(avatar);

    blood = new Emitter();
    blood.pos(avatar);
    blood.pour(BloodParticle.FACTORY, 0.3f);
    blood.autoKill = false;
    blood.on = false;
    add(blood);

    compass = new Compass(Dungeon.level.exit);
    add(compass);

    hp = new Image(Assets.HP_BAR);
    add(hp);

    exp = new Image(Assets.XP_BAR);
    add(exp);

    level = new BitmapText(PixelScene.font1x);
    level.hardlight(0xFFEBA4);
    add(level);

    depth = new BitmapText(Integer.toString(Dungeon.depth), PixelScene.font1x);
    depth.hardlight(0xCACFC2);
    depth.measure();
    add(depth);

    Dungeon.hero.belongings.countIronKeys();
    keys = new BitmapText(PixelScene.font1x);
    keys.hardlight(0xCACFC2);
    add(keys);

    danger = new DangerIndicator();
    add(danger);

    buffs = new BuffIndicator(Dungeon.hero);
    add(buffs);
  }
  @Override
  public void update() {
    super.update();

    float health = (float) Dungeon.hero.HP / Dungeon.hero.HT;

    if (health == 0) {
      avatar.tint(0x000000, 0.6f);
      blood.on = false;
    } else if (health < 0.25f) {
      avatar.tint(0xcc0000, 0.4f);
      blood.on = true;
    } else {
      avatar.resetColor();
      blood.on = false;
    }

    hp.scale.x = health;
    exp.scale.x = (width / exp.width) * Dungeon.hero.exp / Dungeon.hero.maxExp();

    if (Dungeon.hero.lvl != lastLvl) {

      if (lastLvl != -1) {
        Emitter emitter = (Emitter) recycle(Emitter.class);
        emitter.revive();
        emitter.pos(27, 27);
        emitter.burst(Speck.factory(Speck.STAR), 12);
      }

      lastLvl = Dungeon.hero.lvl;
      level.text(Integer.toString(lastLvl));
      level.measure();
      level.x = PixelScene.align(27.0f - level.width() / 2);
      level.y = PixelScene.align(27.5f - level.baseLine() / 2);
    }

    int k = IronKey.curDepthQuantity;
    if (k != lastKeys) {
      lastKeys = k;
      keys.text(Integer.toString(lastKeys));
      keys.measure();
      keys.x = width - 8 - keys.width() - 18;
    }

    int tier = Dungeon.hero.tier();
    if (tier != lastTier) {
      lastTier = tier;
      avatar.copy(HeroSprite.avatar(Dungeon.hero.heroClass, tier));
    }
  }