@Override
  protected void runImpl() {
    // Get the current L2PcInstance of the player
    final L2PcInstance activeChar = getClient().getActiveChar();
    if (activeChar == null) {
      return;
    }

    // Get the level of the used skill
    int level = activeChar.getSkillLevel(_skillId);
    if (level <= 0) {
      activeChar.sendPacket(ActionFailed.STATIC_PACKET);
      return;
    }

    // Get the L2Skill template corresponding to the skillID received from the client
    Skill skill = SkillData.getInstance().getSkill(_skillId, level);

    // Check the validity of the skill
    if (skill != null) {
      activeChar.setCurrentSkillWorldPosition(new Location(_x, _y, _z));

      // normally magicskilluse packet turns char client side but for these skills, it doesn't (even
      // with correct target)
      activeChar.setHeading(
          Util.calculateHeadingFrom(activeChar.getX(), activeChar.getY(), _x, _y));
      Broadcast.toKnownPlayers(activeChar, new ValidateLocation(activeChar));

      activeChar.useMagic(skill, _ctrlPressed, _shiftPressed);
    } else {
      activeChar.sendPacket(ActionFailed.STATIC_PACKET);
      _log.warning("No skill found with id " + _skillId + " and level " + level + " !!");
    }
  }
 private int moveTo(L2Npc npc, int[] coords) {
   int time = 0;
   if (npc != null) {
     double distance = npc.calculateDistance(coords[0], coords[1], coords[2], true, false);
     int heading = Util.calculateHeadingFrom(npc.getX(), npc.getY(), coords[0], coords[1]);
     time = (int) ((distance / npc.getWalkSpeed()) * 1000);
     npc.setIsRunning(false);
     npc.disableCoreAI(true);
     npc.setIsNoRndWalk(true);
     npc.getAI()
         .setIntention(
             CtrlIntention.AI_INTENTION_MOVE_TO,
             new Location(coords[0], coords[1], coords[2], heading));
     npc.getSpawn().setX(coords[0]);
     npc.getSpawn().setY(coords[1]);
     npc.getSpawn().setZ(coords[2]);
   }
   return time == 0 ? 100 : time;
 }