Exemplo n.º 1
0
    /* pp */ GenericEye(
        final GenericStereoDevice device,
        final int distortionBits,
        final float[] eyePositionOffset,
        final EyeParameter eyeParam,
        final DimensionImmutable textureSize,
        final RectangleImmutable eyeViewport) {
      this.eyeName = eyeParam.number;
      this.distortionBits = distortionBits;
      this.viewport = eyeViewport;

      final boolean usePP = null != device.config.distortionMeshProducer && 0 != distortionBits;

      final boolean usesTimewarp = usePP && StereoUtil.usesTimewarpDistortion(distortionBits);
      final FloatBuffer fstash = Buffers.newDirectFloatBuffer(2 + 2 + (usesTimewarp ? 16 + 16 : 0));

      if (usePP) {
        eyeToSourceUVScale =
            new GLUniformData("svr_EyeToSourceUVScale", 2, Buffers.slice2Float(fstash, 0, 2));
        eyeToSourceUVOffset =
            new GLUniformData("svr_EyeToSourceUVOffset", 2, Buffers.slice2Float(fstash, 2, 2));
      } else {
        eyeToSourceUVScale = null;
        eyeToSourceUVOffset = null;
      }

      if (usesTimewarp) {
        eyeRotationStart =
            new GLUniformData("svr_EyeRotationStart", 4, 4, Buffers.slice2Float(fstash, 4, 16));
        eyeRotationEnd =
            new GLUniformData("svr_EyeRotationEnd", 4, 4, Buffers.slice2Float(fstash, 20, 16));
      } else {
        eyeRotationStart = null;
        eyeRotationEnd = null;
      }

      this.eyeParameter = eyeParam;

      // Setup: eyeToSourceUVScale, eyeToSourceUVOffset
      if (usePP) {
        final ScaleAndOffset2D textureScaleAndOffset =
            new ScaleAndOffset2D(eyeParam.fovhv, textureSize, eyeViewport);
        if (StereoDevice.DEBUG) {
          System.err.println("XXX." + eyeName + ": eyeParam      " + eyeParam);
          System.err.println("XXX." + eyeName + ": uvScaleOffset " + textureScaleAndOffset);
          System.err.println("XXX." + eyeName + ": textureSize   " + textureSize);
          System.err.println("XXX." + eyeName + ": viewport      " + eyeViewport);
        }
        final FloatBuffer eyeToSourceUVScaleFB = eyeToSourceUVScale.floatBufferValue();
        eyeToSourceUVScaleFB.put(0, textureScaleAndOffset.scale[0]);
        eyeToSourceUVScaleFB.put(1, textureScaleAndOffset.scale[1]);
        final FloatBuffer eyeToSourceUVOffsetFB = eyeToSourceUVOffset.floatBufferValue();
        eyeToSourceUVOffsetFB.put(0, textureScaleAndOffset.offset[0]);
        eyeToSourceUVOffsetFB.put(1, textureScaleAndOffset.offset[1]);
      } else {
        vertexCount = 0;
        indexCount = 0;
        iVBO = null;
        vboPos = null;
        vboParams = null;
        vboTexCoordsR = null;
        vboTexCoordsG = null;
        vboTexCoordsB = null;
        indices = null;
        if (StereoDevice.DEBUG) {
          System.err.println("XXX." + eyeName + ": " + this);
        }
        return;
      }
      final DistortionMesh meshData =
          device.config.distortionMeshProducer.create(eyeParam, distortionBits);
      if (null == meshData) {
        throw new GLException(
            "Failed to create meshData for eye "
                + eyeParam
                + ", and "
                + StereoUtil.distortionBitsToString(distortionBits));
      }

      vertexCount = meshData.vertexCount;
      indexCount = meshData.indexCount;

      /**
       * 2+2+2+2+2: { vec2 position, vec2 color, vec2 texCoordR, vec2 texCoordG, vec2 texCoordB }
       */
      final boolean useChromatic = StereoUtil.usesChromaticDistortion(distortionBits);
      final boolean useVignette = StereoUtil.usesVignetteDistortion(distortionBits);

      final int compsPerElement =
          2 + 2 + 2 + (useChromatic ? 2 + 2 /* texCoordG + texCoordB */ : 0);
      iVBO =
          GLArrayDataServer.createGLSLInterleaved(
              compsPerElement, GL.GL_FLOAT, false, vertexCount, GL.GL_STATIC_DRAW);
      vboPos = iVBO.addGLSLSubArray("svr_Position", 2, GL.GL_ARRAY_BUFFER);
      vboParams = iVBO.addGLSLSubArray("svr_Params", 2, GL.GL_ARRAY_BUFFER);
      vboTexCoordsR = iVBO.addGLSLSubArray("svr_TexCoordR", 2, GL.GL_ARRAY_BUFFER);
      if (useChromatic) {
        vboTexCoordsG = iVBO.addGLSLSubArray("svr_TexCoordG", 2, GL.GL_ARRAY_BUFFER);
        vboTexCoordsB = iVBO.addGLSLSubArray("svr_TexCoordB", 2, GL.GL_ARRAY_BUFFER);
      } else {
        vboTexCoordsG = null;
        vboTexCoordsB = null;
      }
      indices =
          GLArrayDataServer.createData(
              1, GL.GL_SHORT, indexCount, GL.GL_STATIC_DRAW, GL.GL_ELEMENT_ARRAY_BUFFER);

      /**
       * 2+2+2+2+2: { vec2 position, vec2 color, vec2 texCoordR, vec2 texCoordG, vec2 texCoordB }
       */
      final FloatBuffer iVBOFB = (FloatBuffer) iVBO.getBuffer();

      for (int vertNum = 0; vertNum < vertexCount; vertNum++) {
        final DistortionMesh.DistortionVertex v = meshData.vertices[vertNum];
        int dataIdx = 0;

        if (StereoDevice.DUMP_DATA) {
          System.err.println("XXX." + eyeName + ": START VERTEX " + vertNum + " / " + vertexCount);
        }
        // pos
        if (v.pos_size >= 2) {
          if (StereoDevice.DUMP_DATA) {
            System.err.println(
                "XXX." + eyeName + ": pos [" + v.data[dataIdx] + ", " + v.data[dataIdx + 1] + "]");
          }
          iVBOFB.put(v.data[dataIdx]);
          iVBOFB.put(v.data[dataIdx + 1]);
        } else {
          iVBOFB.put(0f);
          iVBOFB.put(0f);
        }
        dataIdx += v.pos_size;

        // params
        if (v.vignetteFactor_size >= 1 && useVignette) {
          if (StereoDevice.DUMP_DATA) {
            System.err.println("XXX." + eyeName + ": vignette " + v.data[dataIdx]);
          }
          iVBOFB.put(v.data[dataIdx]);
        } else {
          iVBOFB.put(1.0f);
        }
        dataIdx += v.vignetteFactor_size;

        if (v.timewarpFactor_size >= 1) {
          if (StereoDevice.DUMP_DATA) {
            System.err.println("XXX." + eyeName + ": timewarp " + v.data[dataIdx]);
          }
          iVBOFB.put(v.data[dataIdx]);
        } else {
          iVBOFB.put(1.0f);
        }
        dataIdx += v.timewarpFactor_size;

        // texCoordR
        if (v.texR_size >= 2) {
          if (StereoDevice.DUMP_DATA) {
            System.err.println(
                "XXX." + eyeName + ": texR [" + v.data[dataIdx] + ", " + v.data[dataIdx + 1] + "]");
          }
          iVBOFB.put(v.data[dataIdx]);
          iVBOFB.put(v.data[dataIdx + 1]);
        } else {
          iVBOFB.put(1f);
          iVBOFB.put(1f);
        }
        dataIdx += v.texR_size;

        if (useChromatic) {
          // texCoordG
          if (v.texG_size >= 2) {
            if (StereoDevice.DUMP_DATA) {
              System.err.println(
                  "XXX."
                      + eyeName
                      + ": texG ["
                      + v.data[dataIdx]
                      + ", "
                      + v.data[dataIdx + 1]
                      + "]");
            }
            iVBOFB.put(v.data[dataIdx]);
            iVBOFB.put(v.data[dataIdx + 1]);
          } else {
            iVBOFB.put(1f);
            iVBOFB.put(1f);
          }
          dataIdx += v.texG_size;

          // texCoordB
          if (v.texB_size >= 2) {
            if (StereoDevice.DUMP_DATA) {
              System.err.println(
                  "XXX."
                      + eyeName
                      + ": texB ["
                      + v.data[dataIdx]
                      + ", "
                      + v.data[dataIdx + 1]
                      + "]");
            }
            iVBOFB.put(v.data[dataIdx]);
            iVBOFB.put(v.data[dataIdx + 1]);
          } else {
            iVBOFB.put(1f);
            iVBOFB.put(1f);
          }
          dataIdx += v.texB_size;
        } else {
          dataIdx += v.texG_size;
          dataIdx += v.texB_size;
        }
      }
      if (StereoDevice.DUMP_DATA) {
        System.err.println("XXX." + eyeName + ": iVBO " + iVBO);
      }
      {
        if (StereoDevice.DUMP_DATA) {
          System.err.println("XXX." + eyeName + ": idx " + indices + ", count " + indexCount);
          for (int i = 0; i < indexCount; i++) {
            if (0 == i % 16) {
              System.err.printf("%n%5d: ", i);
            }
            System.err.printf("%5d, ", (int) meshData.indices[i]);
          }
          System.err.println();
        }
        final ShortBuffer out = (ShortBuffer) indices.getBuffer();
        out.put(meshData.indices, 0, meshData.indexCount);
      }
      if (StereoDevice.DEBUG) {
        System.err.println("XXX." + eyeName + ": " + this);
      }
    }
Exemplo n.º 2
0
  /**
   * Creates an instance of PMVMatrix.
   *
   * @param useBackingArray <code>true</code> for non direct NIO Buffers with guaranteed backing
   *     array, which allows faster access in Java computation.
   *     <p><code>false</code> for direct NIO buffers w/o a guaranteed backing array. In most Java
   *     implementations, direct NIO buffers have no backing array and hence the Java computation
   *     will be throttled down by direct IO get/put operations.
   *     <p>Depending on the application, ie. whether the Java computation or JNI invocation and
   *     hence native data transfer part is heavier, this flag shall be set to <code>true</code> or
   *     <code>false</code>.
   */
  public PMVMatrix(boolean useBackingArray) {
    this.usesBackingArray = useBackingArray;

    // I    Identity
    // T    Texture
    // P    Projection
    // Mv   ModelView
    // Mvi  Modelview-Inverse
    // Mvit Modelview-Inverse-Transpose
    if (useBackingArray) {
      matrixBufferArray = new float[6 * 16 + ProjectFloat.getRequiredFloatBufferSize()];
      matrixBuffer = null;
    } else {
      matrixBufferArray = null;
      matrixBuffer =
          Buffers.newDirectByteBuffer(
              (6 * 16 + ProjectFloat.getRequiredFloatBufferSize()) * Buffers.SIZEOF_FLOAT);
      matrixBuffer.mark();
    }

    matrixIdent = Buffers.slice2Float(matrixBuffer, matrixBufferArray, 0 * 16, 1 * 16); //  I
    matrixTex = Buffers.slice2Float(matrixBuffer, matrixBufferArray, 1 * 16, 1 * 16); //      T
    matrixPMvMvit =
        Buffers.slice2Float(
            matrixBuffer,
            matrixBufferArray,
            2 * 16,
            4 * 16); //          P  + Mv + Mvi + Mvit
    matrixPMvMvi =
        Buffers.slice2Float(
            matrixBuffer, matrixBufferArray, 2 * 16, 3 * 16); //          P  + Mv + Mvi
    matrixPMv =
        Buffers.slice2Float(matrixBuffer, matrixBufferArray, 2 * 16, 2 * 16); //          P  + Mv
    matrixP = Buffers.slice2Float(matrixBuffer, matrixBufferArray, 2 * 16, 1 * 16); //          P
    matrixMv =
        Buffers.slice2Float(matrixBuffer, matrixBufferArray, 3 * 16, 1 * 16); //               Mv
    matrixMvi =
        Buffers.slice2Float(
            matrixBuffer, matrixBufferArray, 4 * 16, 1 * 16); //                    Mvi
    matrixMvit =
        Buffers.slice2Float(
            matrixBuffer, matrixBufferArray, 5 * 16, 1 * 16); //                          Mvit

    projectFloat = new ProjectFloat(matrixBuffer, matrixBufferArray, 6 * 16);

    if (null != matrixBuffer) {
      matrixBuffer.reset();
    }
    FloatUtil.makeIdentityf(matrixIdent);

    vec3f = new float[3];
    matrixMult = new float[16];
    matrixTrans = new float[16];
    matrixRot = new float[16];
    matrixScale = new float[16];
    matrixOrtho = new float[16];
    matrixFrustum = new float[16];
    FloatUtil.makeIdentityf(matrixTrans, 0);
    FloatUtil.makeIdentityf(matrixRot, 0);
    FloatUtil.makeIdentityf(matrixScale, 0);
    FloatUtil.makeIdentityf(matrixOrtho, 0);
    FloatUtil.makeZero(matrixFrustum, 0);

    matrixPStack = new ArrayList<float[]>();
    matrixMvStack = new ArrayList<float[]>();

    // default values and mode
    glMatrixMode(GL_PROJECTION);
    glLoadIdentity();
    glMatrixMode(GL_MODELVIEW);
    glLoadIdentity();
    glMatrixMode(GL.GL_TEXTURE);
    glLoadIdentity();
    setDirty();
    update();
  }