Exemplo n.º 1
0
 /**
  * Sets the Z-buffer state on the given node.
  *
  * <p>NOTE: This method assumes it is being called in a MT-Safe manner.
  */
 private void setZBufferState(Node node) {
   RenderManager rm = ClientContextJME.getWorldManager().getRenderManager();
   ZBufferState zbuf = (ZBufferState) rm.createRendererState(RenderState.StateType.ZBuffer);
   zbuf.setEnabled(true);
   zbuf.setFunction(ZBufferState.TestFunction.LessThanOrEqualTo);
   node.setRenderState(zbuf);
 }
Exemplo n.º 2
0
  public static void warmup() {
    DisplaySystem display = DisplaySystem.getDisplaySystem();
    bs = display.getRenderer().createBlendState();
    bs.setBlendEnabled(true);
    bs.setSourceFunction(SourceFunction.SourceAlpha);
    bs.setDestinationFunction(DestinationFunction.One);
    bs.setTestEnabled(true);
    bs.setTestFunction(TestFunction.GreaterThan);

    ts = display.getRenderer().createTextureState();
    ts.setTexture(
        TextureManager.loadTexture(
            ExplosionFactory.class
                .getClassLoader()
                .getResource("jmetest/data/texture/flaresmall.jpg")));

    zstate = display.getRenderer().createZBufferState();
    zstate.setEnabled(false);

    for (int i = 0; i < 3; i++) createExplosion();
    for (int i = 0; i < 5; i++) createSmallExplosion();
  }
  /**
   * builds the trimesh.
   *
   * @see com.jme.app.SimpleGame#initGame()
   */
  protected void simpleInitGame() {
    display.setTitle("Imposter Test");
    cam.setLocation(new Vector3f(0.0f, 0.0f, 25.0f));
    cam.update();

    // setup the scene to be 'impostered'

    Md2ToJme converter = new Md2ToJme();
    ByteArrayOutputStream BO = new ByteArrayOutputStream();

    URL freak = TestMd2JmeWrite.class.getClassLoader().getResource(FILE_NAME);
    freakmd2 = null;

    try {
      long time = System.currentTimeMillis();
      converter.convert(freak.openStream(), BO);
      logger.info("Time to convert from md2 to .jme:" + (System.currentTimeMillis() - time));
    } catch (IOException e) {
      logger.info("damn exceptions:" + e.getMessage());
    }
    try {
      long time = System.currentTimeMillis();
      freakmd2 =
          (Node) BinaryImporter.getInstance().load(new ByteArrayInputStream(BO.toByteArray()));
      logger.info("Time to convert from .jme to SceneGraph:" + (System.currentTimeMillis() - time));
    } catch (IOException e) {
      logger.info("damn exceptions:" + e.getMessage());
    }

    ((KeyframeController) freakmd2.getChild(0).getController(0)).setSpeed(10);
    ((KeyframeController) freakmd2.getChild(0).getController(0)).setRepeatType(Controller.RT_WRAP);
    fakeScene = new Node("Fake node");
    fakeScene.attachChild(freakmd2);

    // apply the appropriate texture to the imposter scene
    TextureState ts2 = display.getRenderer().createTextureState();
    ts2.setEnabled(true);
    ts2.setTexture(
        TextureManager.loadTexture(
            TestImposterNode.class.getClassLoader().getResource(TEXTURE_NAME),
            Texture.MinificationFilter.Trilinear,
            Texture.MagnificationFilter.Bilinear));
    fakeScene.setRenderState(ts2);

    ZBufferState buf = display.getRenderer().createZBufferState();
    buf.setEnabled(true);
    buf.setFunction(ZBufferState.TestFunction.LessThanOrEqualTo);
    fakeScene.setRenderState(buf);
    fakeScene.updateRenderState();

    // setup the imposter node...
    iNode = new ImposterNode("model imposter", 10, display.getWidth(), display.getHeight());
    iNode.attachChild(fakeScene);
    iNode.setCameraDistance(100);
    iNode.setRedrawRate(.05f); // .05 = update texture 20 times a second on average
    //    iNode.setCameraThreshold(15*FastMath.DEG_TO_RAD);

    // Now add the imposter to a Screen Aligned billboard so the deception is complete.
    BillboardNode bnode = new BillboardNode("imposter bbnode");
    bnode.setAlignment(BillboardNode.SCREEN_ALIGNED);
    bnode.attachChild(iNode);
    rootNode.attachChild(bnode);
  }
Exemplo n.º 4
0
  /**
   * set up the scene
   *
   * @see com.jme.app.AbstractGame#initGame()
   */
  protected void simpleInitGame() {
    display.setTitle("Joint Animation");
    display.setVSyncEnabled(true);
    cam.setLocation(new Vector3f(0.0f, 0.0f, 200.0f));
    cam.update();
    ((FirstPersonHandler) input).getKeyboardLookHandler().setActionSpeed(100);

    lightState.setEnabled(false);

    try {
      ResourceLocatorTool.addResourceLocator(
          ResourceLocatorTool.TYPE_TEXTURE,
          new SimpleResourceLocator(
              TestFireMilk.class.getClassLoader().getResource("jmetest/data/model/msascii/")));
      ResourceLocatorTool.addResourceLocator(
          ResourceLocatorTool.TYPE_TEXTURE,
          new SimpleResourceLocator(
              TestFireMilk.class.getClassLoader().getResource("jmetest/data/texture/")));
    } catch (URISyntaxException e1) {
      logger.log(Level.WARNING, "unable to setup texture directories.", e1);
    }

    MilkToJme converter = new MilkToJme();
    URL MSFile =
        TestFireMilk.class.getClassLoader().getResource("jmetest/data/model/msascii/run.ms3d");
    ByteArrayOutputStream BO = new ByteArrayOutputStream();

    try {
      converter.convert(MSFile.openStream(), BO);
    } catch (IOException e) {
      logger.info("IO problem writting the file!!!");
      logger.info(e.getMessage());
      System.exit(0);
    }

    i = null;
    try {
      i = (Node) BinaryImporter.getInstance().load(new ByteArrayInputStream(BO.toByteArray()));
    } catch (IOException e) {
      logger.info("darn exceptions:" + e.getMessage());
    }
    ((JointController) i.getController(0)).setSpeed(1.0f);
    ((JointController) i.getController(0)).setRepeatType(Controller.RT_CYCLE);
    i.setRenderQueueMode(Renderer.QUEUE_OPAQUE);
    rootNode.attachChild(i);

    AlphaState as1 = display.getRenderer().createAlphaState();
    as1.setBlendEnabled(true);
    as1.setSrcFunction(AlphaState.SB_SRC_ALPHA);
    as1.setDstFunction(AlphaState.DB_ONE);
    as1.setTestEnabled(true);
    as1.setTestFunction(AlphaState.TF_GREATER);
    as1.setEnabled(true);

    TextureState ts = display.getRenderer().createTextureState();
    ts.setTexture(
        TextureManager.loadTexture("flaresmall.jpg", Texture.MM_LINEAR_LINEAR, Texture.FM_LINEAR));
    ts.setEnabled(true);

    ParticleMesh manager = ParticleFactory.buildParticles("particles", 200);
    manager.setEmissionDirection(new Vector3f(0.0f, 1.0f, 0.0f));
    manager.setMaximumAngle(0.20943952f);
    manager.getParticleController().setSpeed(1.0f);
    manager.setMinimumLifeTime(150.0f);
    manager.setMaximumLifeTime(225.0f);
    manager.setStartSize(8.0f);
    manager.setEndSize(4.0f);
    manager.setStartColor(new ColorRGBA(1.0f, 0.312f, 0.121f, 1.0f));
    manager.setEndColor(new ColorRGBA(1.0f, 0.312f, 0.121f, 0.0f));
    manager.getParticleController().setControlFlow(false);
    manager.setInitialVelocity(0.12f);
    manager.setGeometry((Geometry) (i.getChild(0)));

    manager.warmUp(60);
    manager.setRenderState(ts);
    manager.setRenderState(as1);
    manager.setLightCombineMode(LightState.OFF);
    manager.setTextureCombineMode(TextureState.REPLACE);
    ZBufferState zstate = display.getRenderer().createZBufferState();
    zstate.setEnabled(false);
    manager.setRenderState(zstate);
    rootNode.attachChild(manager);
  }