public void sendToPlayer(String message) {
    Log.d(TAG, "SENDTOPLAYER" + message);
    byte[] mMsgBuf = message.getBytes();

    if (mParticipants != null) {
      for (Participant p : mParticipants) {
        if (!p.getParticipantId().equals(myId)) {
          Games.RealTimeMultiplayer.sendUnreliableMessage(
              mGoogleApiClient, mMsgBuf, mRoomId, p.getParticipantId());
        }
      }
    }
  }
 @Override
 public void sendToOnePlayer(String id, String message) {
   byte[] mMsgBuf = message.getBytes();
   Games.RealTimeMultiplayer.sendUnreliableMessage(mGoogleApiClient, mMsgBuf, mRoomId, id);
 }
 public void sendToServer(String message) {
   byte[] mMsgBuf = message.getBytes();
   Games.RealTimeMultiplayer.sendUnreliableMessage(
       mGoogleApiClient, mMsgBuf, mRoomId, room.getCreatorId());
 }