Exemplo n.º 1
0
 @Override
 public void rotateBy(float ammount) {
   if (dataVO.type == LightType.POINT) {
     lightObject.setDistance(lightObject.getDistance() + ammount);
   } else {
     direction += ammount;
     lightObject.setDirection(direction);
   }
   super.rotateBy(ammount);
 }
Exemplo n.º 2
0
  @Override
  public void render() {
    Gdx.gl.glViewport(0, 0, Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
    Gdx.gl.glClearColor(0.2f, 0.2f, 0.2f, 1);
    Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);

    if (Gdx.input.isTouched()) {
      stage.screenToStageCoordinates(stageCoords.set(Gdx.input.getX(), Gdx.input.getY()));
      Actor actor = stage.hit(stageCoords.x, stageCoords.y, true);
      if (actor != null)
        actor.setColor(
            (float) Math.random(),
            (float) Math.random(),
            (float) Math.random(),
            0.5f + 0.5f * (float) Math.random());
    }

    Array<Actor> actors = stage.getActors();
    int len = actors.size;
    if (rotateSprites) {
      for (int i = 0; i < len; i++) actors.get(i).rotateBy(Gdx.graphics.getDeltaTime() * 10);
    }

    scale += vScale * Gdx.graphics.getDeltaTime();
    if (scale > 1) {
      scale = 1;
      vScale = -vScale;
    }
    if (scale < 0.5f) {
      scale = 0.5f;
      vScale = -vScale;
    }

    len = sprites.size;
    for (int i = 0; i < len; i++) {
      Actor sprite = sprites.get(i);
      if (rotateSprites) sprite.rotateBy(-40 * Gdx.graphics.getDeltaTime());
      else sprite.setRotation(0);

      if (scaleSprites) {
        sprite.setScale(scale);
      } else {
        sprite.setScale(1);
      }
    }

    stage.draw();

    renderer.begin(ShapeType.Point);
    renderer.setColor(1, 0, 0, 1);
    len = actors.size;
    for (int i = 0; i < len; i++) {
      Group group = (Group) actors.get(i);
      renderer.point(group.getX() + group.getOriginX(), group.getY() + group.getOriginY(), 0);
    }
    renderer.end();

    fps.setText(
        "fps: "
            + Gdx.graphics.getFramesPerSecond()
            + ", actors "
            + sprites.size
            + ", groups "
            + sprites.size);
    ui.draw();
  }