@Override
  public void initTextures() {
    // Log.e(tag, "initTextures");
    super.initTextures();

    init();
    loadTextures();
    initTexturePackLibrary();

    MISS_POOL = new MissPool(Region.miss);
  }
  @Override
  public void populateScene() {
    super.populateScene();
    // Log.e(tag, "onPopulateScene");

    getMainActivity().getMemoryUsage();

    taskCounter = 0;

    loadData();
    levelInit();
    initButtons();
    initEffects();
    initScores();
    this.sortChildren();

    effectReadyGo();
    MainActivity.backgroundSoundTask.setVolumeLow();

    // testFinish(); // This is for testing purposes. Comment in prod.

  }