/**
  * Set the animated values for this object to this set of ints. If there is only one value, it is
  * assumed to be the end value of an animation, and an initial value will be derived, if possible,
  * by calling a getter function on the object. Also, if any value is null, the value will be
  * filled in when the animation starts in the same way. This mechanism of automatically getting
  * null values only works if the PropertyValuesHolder object is used in conjunction {@link
  * ObjectAnimator}, and with a getter function derived automatically from <code>propertyName
  * </code>, since otherwise PropertyValuesHolder has no way of determining what the value should
  * be.
  *
  * @param values One or more values that the animation will animate between.
  */
 public void setIntValues(int... values) {
   mValueType = int.class;
   mKeyframeSet = KeyframeSet.ofInt(values);
 }