/** Randomly populate the field with foxes and rabbits. */ private void populate() { Random rand = new Random(); field.clear(); for (int row = 0; row < field.getDepth(); row++) { for (int col = 0; col < field.getWidth(); col++) { if (rand.nextInt(120) <= HUMAN_CREATION_PROBABILITY) { if (nbHumans > 0) { Location location = new Location(row, col); Human h = new Human("Human" + row + col, HP_HUMANS, location, field); characterList.add(h); nbHumans--; switch (rand.nextInt(4)) { case 0: ShotGun weapon = new ShotGun(5, 2, field, location); h.setWeapon(weapon); break; case 1: LiquidNitrogen weapon1 = new LiquidNitrogen(2, field, location); h.setWeapon(weapon1); break; case 2: WoodenStake weapon2 = new WoodenStake(field, location); h.setWeapon(weapon2); break; default: break; } } } else if (rand.nextInt(120) <= ZOMBIE_CREATION_PROBABILITY) { if (nbZombies > 0) { Location location = new Location(row, col); Zombie z = new Zombie("Zombie" + row + col, HP_ZOMBIES, location, field); characterList.add(z); nbZombies--; } } else if (rand.nextInt(120) <= VAMPIRE_CREATION_PROBABILITY) { Location location = new Location(row, col); Vampire v = new Vampire("Vampire", HP_VAMPIRES, location, field); characterList.add(v); } else if (rand.nextInt(1000) <= MADZOMBIE_CREATION_PROBABILITY) { if (nbMadZombies > 0) { Location location = new Location(row, col); MadZombie mz = new MadZombie("Mad Zombie" + row + col, HP_ZOMBIES, location, field); characterList.add(mz); nbMadZombies--; } } } } }
public void dropObject() { Random rand = new Random(); Random rand2 = new Random(); List<Location> free = field.getFreeLocations(); for (Location next : free) { if (rand.nextInt(50) < 4) { switch (rand2.nextInt(4)) { case 0: new Food(field, next); break; case 1: new Ammo(field, next, 5); break; case 2: new ShotGun(5, 100, field, next); break; case 3: break; } } } }