Exemplo n.º 1
0
  private void drawLevelScore(GameController gamecontroller, int score) {
    drawTextBox(levelFinishedBounds.height * 3.5f);
    genericTextBoxMap
        .get(Helper.TEXTBOX_SIZE.get(Helper.TEXTBOX_INDEX_LEVEL))
        .draw(
            batch,
            Helper.TEXTBOX_TEXT.get(Helper.TEXTBOX_INDEX_LEVEL) + gamecontroller.getTextBoxLevel(),
            border + (Sizes.DEFAULT_WORLD_WIDTH) / 2 * ppux - levelFinishedBounds.width / 2,
            (Sizes.DEFAULT_WORLD_HEIGHT - (Sizes.TEXTBOX_OFFSET + Sizes.TEXTBOX_HEIGHT)) * ppuy);

    genericTextBoxMap
        .get(Helper.TEXTBOX_SIZE.get(Helper.TEXTBOX_INDEX_TIME))
        .draw(
            batch,
            Helper.TEXTBOX_TEXT.get(Helper.TEXTBOX_INDEX_TIME) + gamecontroller.getTimeNeeded(),
            border + (Sizes.DEFAULT_WORLD_WIDTH) / 2 * ppux - levelFinishedBounds.width / 2,
            (Sizes.DEFAULT_WORLD_HEIGHT
                        - (Sizes.TEXTBOX_OFFSET + Sizes.TEXTBOX_HEIGHT + Helper.BREAK_SIZE))
                    * ppuy
                - levelFinishedBounds.height);

    genericTextBoxMap
        .get(Helper.TEXTBOX_SIZE.get(Helper.TEXTBOX_INDEX_BONUS))
        .draw(
            batch,
            Helper.TEXTBOX_TEXT.get(Helper.TEXTBOX_INDEX_BONUS) + score,
            border + (Sizes.DEFAULT_WORLD_WIDTH) / 2 * ppux - levelFinishedBounds.width / 2,
            (Sizes.DEFAULT_WORLD_HEIGHT
                        - (Sizes.TEXTBOX_OFFSET + Sizes.TEXTBOX_HEIGHT + Helper.BREAK_SIZE))
                    * ppuy
                - levelFinishedBounds.height * 2);
    genericTextBoxMap
        .get(Helper.TEXTBOX_SIZE.get(Helper.TEXTBOX_INDEX_TAP))
        .draw(
            batch,
            Helper.TEXTBOX_TEXT.get(Helper.TEXTBOX_INDEX_TAP),
            border + (Sizes.DEFAULT_WORLD_WIDTH) / 2 * ppux - tapBounds.width / 2,
            (Sizes.DEFAULT_WORLD_HEIGHT
                        - (Sizes.TEXTBOX_OFFSET + Sizes.TEXTBOX_HEIGHT + Helper.BREAK_SIZE))
                    * ppuy
                - levelFinishedBounds.height * 3);
  }
Exemplo n.º 2
0
  public void draw(
      final Ship ship,
      final StarManager starManager,
      final EnemyManager enemyManager,
      final PowerUpManager powerupManager,
      final ShotManager shotManager,
      final GamePhase phase,
      final GameController controller) {
    if (phase == GamePhase.GAMING) {
      shotManager.drawShape(shapeRenderer, ppux, ppuy, border);
      powerupManager.drawShape(shapeRenderer, ppux, ppuy, border);

      shapeRenderer.begin(ShapeType.FilledRectangle);
      enemyManager.drawHealthBar(shapeRenderer, ppux, ppuy, border);
      shapeRenderer.end();
    }
    shapeRenderer.setColor(Color.WHITE);
    starManager.drawShape(shapeRenderer, ppux, ppuy, border);
    ship.drawShape(shapeRenderer, ppux, ppuy, border);

    batch.begin();
    ship.drawSprite(batch, ppux, ppuy, border);
    switch (phase) {
      case LEVEL_LOAD: // just waiting for refresh
      case GAMING:
        shotManager.drawSprite(batch, ppux, ppuy, border);
        powerupManager.drawSprite(batch, ppux, ppuy, border);
        enemyManager.drawSprite(batch, ppux, ppuy, border);
        break;
      case PAUSE:
        drawPauseTextBox();
        break;
      case LEVEL_SCORE:
        // TODO make counter and stuff and at the end change phase
        //			score =
        GameScreen.updatePhase(GamePhase.LEVEL_WAIT);
      case LEVEL_WAIT:
        drawLevelScore(controller, controller.getTimeBonus());
        break;
      case DEAD:
        // TODO death animation
        drawGameOver();
        break;
      case FINISHED:
        drawGameFinished();
        break;
      case GAMESTART:
        break;
      default:
        break;
    }
    batch.end();
  }
Exemplo n.º 3
0
  public void drawMisc(Ship ship, GameController controller) {
    batch.begin();

    batch.draw(
        Textures.BOMB_TEXTURE,
        border
            + (Sizes.DEFAULT_WORLD_WIDTH - Sizes.SHOT_BOMB_WIDTH - Sizes.MISC_BOMB_INFO_OFFSET)
                * ppux,
        0.1f * ppuy,
        ppux * Sizes.SHOT_BOMB_WIDTH,
        ppuy * Sizes.SHOT_BOMB_HEIGHT);
    miscTextFont.draw(
        batch,
        "x" + String.valueOf(ship.getBombs()),
        border + (Sizes.DEFAULT_WORLD_WIDTH - Sizes.MISC_BOMB_INFO_OFFSET) * ppux,
        Sizes.FONT_SIZE_MISC * ppuy);

    miscTextFont.draw(
        batch,
        "Level: " + controller.getLevel(),
        border + 1 * ppux,
        (Sizes.DEFAULT_WORLD_HEIGHT - Sizes.MISC_POINT_INFO_OFFSET) * ppuy);
    miscTextFont.draw(
        batch,
        "Points: " + controller.points,
        border + (Sizes.DEFAULT_WORLD_WIDTH / 2) * ppux,
        (Sizes.DEFAULT_WORLD_HEIGHT - Sizes.MISC_POINT_INFO_OFFSET) * ppuy);
    batch.end();

    shapeRenderer.begin(ShapeType.Line);
    shapeRenderer.setColor(Color.WHITE);
    shapeRenderer.line(border, 0, border, Sizes.DEFAULT_WORLD_HEIGHT * ppuy);
    shapeRenderer.line(
        border + Sizes.DEFAULT_WORLD_WIDTH * ppux,
        0,
        border + Sizes.DEFAULT_WORLD_WIDTH * ppux,
        Sizes.DEFAULT_WORLD_HEIGHT * ppuy);
    shapeRenderer.end();
  }