Exemplo n.º 1
0
  public String playerNavigate(String direction, Player player) throws MapControlException {
    Game game = PemberleyGame.getCurrentGame();
    Room currentRoom = player.getLocation();
    Room nextRoom;
    switch (direction) {
      case "E":
      case "EAST":
        nextRoom = currentRoom.getEast();
        break;
      case "S":
      case "SOUTH":
        nextRoom = currentRoom.getSouth();
        break;
      case "N":
      case "NORTH":
        nextRoom = currentRoom.getNorth();
        break;
      case "W":
      case "WEST":
        nextRoom = currentRoom.getWest();
        break;

      default:
        return "Not sure where you are going.";
    }
    if (nextRoom == null) {
      throw new MapControlException("You can't go that direction");
    } else {
      player.setLocation(nextRoom);
      currentRoom = player.getLocation();
      String[] roomArray = currentRoom.getRoomDrawing();
      if (roomArray == null) {
        String[] roomDrawing = this.renderRoom(nextRoom);
        nextRoom.setRoomDrawing(roomDrawing);

        String mapDrawing = this.renderMap(nextRoom);
        Map currentMap = nextRoom.getMap();
        currentMap.setMapDrawing(mapDrawing);
      }

      GameControl gameControl = new GameControl();
      gameControl.updateGame();

      String playerMessage = nextRoom.getName() + "\n" + this.lookAtRoom();
      return playerMessage;
    }
  }
Exemplo n.º 2
0
  private void takeItem() {
    // declare variables
    Game game = PemberleyGame.getCurrentGame();
    Player player = game.getPlayerOne();
    ItemControl itemControl = new ItemControl();
    Item[] localItemArray = game.getLocalItemArray();
    String gameMessage = " ";
    int indexOfItem;
    int quantityOfItem = 1;
    String playerSelection;
    InventoryControl inventoryControl = new InventoryControl();
    // designate the inventory
    Inventory inventory = player.getInventory();
    // while player's selection is not X loop

    do {
      // if there is nothing in the localItemArray say there is nothing to take.
      if (localItemArray.length == 0) {
        this.console.println("Nothing to Take");
        break;
      } else {
        String prompt = "What do you want to take? Type X to exit.";
        // get input from the player
        playerSelection = this.getStringInput(prompt);
        // see if the player's selected item is in the room. return it's index in the array.
        indexOfItem = itemControl.getItemIndex(playerSelection, player, localItemArray);

        if (indexOfItem != -1) { // run this code if there was an index match
          // set the item to whatever item matched the players selection
          Item selectedItem = localItemArray[indexOfItem];
          // if the item's multiple attribute is true run this code
          if (selectedItem.isMultiple() == true) {
            prompt = "How Many do you want to take? (1 - 9)";
            // get the players selection and make sure it is an integer
            playerSelection = this.getStringInput(prompt); // gets a string
            // make the player's selection an integer
            try {
              quantityOfItem = Integer.parseInt(playerSelection); // converts string to int

            } catch (NumberFormatException nf) {
              ErrorView.display(
                  this.getClass().getName(),
                  "\nYou must enter a valid number." + " Try again or type X to exit.");
            }
            // call the takeMultipleItem function.
            try {
              gameMessage =
                  inventoryControl.takeMultipleItem(selectedItem, quantityOfItem, inventory);
            } catch (InventoryControlException ie) {
              ErrorView.display(this.getClass().getName(), ie.getMessage());
            }
          } else { // run this code if the item's multiple attribue is not true
            quantityOfItem = 1;

            // call the takeSingleItem function
            try {
              gameMessage =
                  inventoryControl.takeSingleItem(selectedItem, quantityOfItem, inventory);
            } catch (InventoryControlException ie) {
              ErrorView.display(this.getClass().getName(), ie.getMessage());
            }
          }

        } else {
          // if the player's selection is not in the array send this message
          gameMessage = "Not sure what you are trying to take.";
        }
      }
      this.console.println(gameMessage);

    } while (!playerSelection.equalsIgnoreCase("X")); // loop
  }