Exemplo n.º 1
0
 /**
  * Sets the GLSurfaceView which will display the preview.
  *
  * @param view the GLSurfaceView
  */
 public void setGLSurfaceView(final GLSurfaceView view) {
   mGlSurfaceView = view;
   mGlSurfaceView.setEGLContextClientVersion(2);
   mGlSurfaceView.setRenderer(mRenderer);
   mGlSurfaceView.setRenderMode(GLSurfaceView.RENDERMODE_WHEN_DIRTY);
   mGlSurfaceView.requestRender();
 }
Exemplo n.º 2
0
 @Override
 public void requestRendering() {
   if (view != null) {
     if (view instanceof GLSurfaceViewCupcake) ((GLSurfaceViewCupcake) view).requestRender();
     if (view instanceof GLSurfaceView) ((GLSurfaceView) view).requestRender();
   }
 }
 public void requestRender(Canvas canvas, boolean waitForCompletion) {
   synchronized (mSyncLock) {
     super.requestRender();
     mFunctorAttached = true;
     mWaitForCompletion = waitForCompletion;
     if (canvas == null) {
       mNeedsProcessGL = true;
     } else {
       mNeedsDrawGL = true;
       if (!waitForCompletion) {
         // Wait until SYNC is complete only.
         // Do this every time there was a new frame.
         try {
           while (mNeedsDrawGL) {
             mSyncLock.wait();
           }
         } catch (InterruptedException e) {
           // ...
         }
       }
     }
     if (waitForCompletion) {
       try {
         while (mWaitForCompletion) {
           mSyncLock.wait();
         }
       } catch (InterruptedException e) {
         // ...
       }
     }
   }
 }
  void showFlipAnimation() {
    if (!inFlipAnimation) {
      inFlipAnimation = true;

      cards.setVisible(true);
      cards.setFirstDrawFinished(false);
      surfaceView.requestRender();
    }
  }
 @Override
 public void requestRendering() {
   if (view != null) {
     // jw: changed
     // view.requestRender();
     if (view instanceof GLSurfaceViewCupcake) ((GLSurfaceViewCupcake) view).requestRender();
     else if (view instanceof GLSurfaceViewAPI18) ((GLSurfaceViewAPI18) view).requestRender();
     else if (view instanceof GLSurfaceView) ((GLSurfaceView) view).requestRender();
     else throw new RuntimeException("unimplemented");
   }
 }
Exemplo n.º 6
0
 /**
  * Sets the GLSurfaceView which will display the preview.
  *
  * @param view the GLSurfaceView
  */
 public void setGLSurfaceView(final GLSurfaceView view) {
   mGlSurfaceView = view;
   // 设置OpenGl版本号为2
   mGlSurfaceView.setEGLContextClientVersion(2);
   // 设置颜色缓存为RGBA,位数都为8,深度缓存位数为16,蒙版缓存位数为0
   mGlSurfaceView.setEGLConfigChooser(8, 8, 8, 8, 16, 0);
   mGlSurfaceView.getHolder().setFormat(PixelFormat.RGBA_8888);
   mGlSurfaceView.setRenderer(mRenderer);
   // 脏模式,需要重绘时手动调用requestRender()
   mGlSurfaceView.setRenderMode(GLSurfaceView.RENDERMODE_WHEN_DIRTY);
   mGlSurfaceView.requestRender();
 }
 @Override
 public void onFrameAvailable(SurfaceTexture st) {
   // The SurfaceTexture uses this to signal the availability of a new frame.  The
   // thread that "owns" the external texture associated with the SurfaceTexture (which,
   // by virtue of the context being shared, *should* be either one) needs to call
   // updateTexImage() to latch the buffer.
   //
   // Once the buffer is latched, the GLSurfaceView thread can signal the encoder thread.
   // This feels backward -- we want recording to be prioritized over rendering -- but
   // since recording is only enabled some of the time it's easier to do it this way.
   //
   // Since GLSurfaceView doesn't establish a Looper, this will *probably* execute on
   // the main UI thread.  Fortunately, requestRender() can be called from any thread,
   // so it doesn't really matter.
   if (VERBOSE) Log.d(TAG, "ST onFrameAvailable");
   mGLView.requestRender();
 }
Exemplo n.º 8
0
 protected void draw_mode(int mode) {
   Log.e("navit", "draw_mode " + mode);
   if (mode == 2 && parent_graphics == null) {
     view.draw(draw_canvas);
     view.invalidate();
     view.requestRender();
   }
   if (mode == 1 || (mode == 0 && parent_graphics != null)) {
     if (renderer != null) {
       renderer.flb_len = 0;
     }
     draw_bitmap.eraseColor(0);
   }
   if (mode == 0 && renderer != null) {
     renderer.flb_len = 0;
   }
 }
Exemplo n.º 9
0
    @Override
    public synchronized void renderFrame(I420Frame frame) {
      if (surface == null) {
        // This object has been released.
        VideoRenderer.renderFrameDone(frame);
        return;
      }
      if (!seenFrame && rendererEvents != null) {
        Logging.d(TAG, "ID: " + id + ". Reporting first rendered frame.");
        rendererEvents.onFirstFrameRendered();
      }
      framesReceived++;
      synchronized (pendingFrameLock) {
        // Check input frame parameters.
        if (frame.yuvFrame) {
          if (frame.yuvStrides[0] < frame.width
              || frame.yuvStrides[1] < frame.width / 2
              || frame.yuvStrides[2] < frame.width / 2) {
            Logging.e(
                TAG,
                "Incorrect strides "
                    + frame.yuvStrides[0]
                    + ", "
                    + frame.yuvStrides[1]
                    + ", "
                    + frame.yuvStrides[2]);
            VideoRenderer.renderFrameDone(frame);
            return;
          }
        }

        if (pendingFrame != null) {
          // Skip rendering of this frame if previous frame was not rendered yet.
          framesDropped++;
          VideoRenderer.renderFrameDone(frame);
          return;
        }
        pendingFrame = frame;
      }
      setSize(frame.width, frame.height, frame.rotationDegree);
      seenFrame = true;

      // Request rendering.
      surface.requestRender();
    }
Exemplo n.º 10
0
 @Override
 public void doFrame(final long frameTimeNanos) {
   mSurfaceView.requestRender();
   Choreographer.getInstance().postFrameCallback(this);
 }
Exemplo n.º 11
0
 /** Request the preview to be rendered again. */
 public void requestRender() {
   if (mGlSurfaceView != null) {
     mGlSurfaceView.requestRender();
   }
 }
Exemplo n.º 12
0
  @Override
  public synchronized void run() {
    while (true) {
      while (busy == false || stopRequest == true) {
        try {
          wait(); // wait for a new frame
        } catch (InterruptedException e) {
        }
      }

      if (stopRequest == true) {
        // do nothing
      } else {
        if (calcFps) {
          // calculate the fps
          if (start == 0) {
            start = SystemClock.uptimeMillis();
          }
          fcount++;
          if (fcount == 30) {
            now = SystemClock.uptimeMillis();
            fps = 30 / ((now - start) / 1000.0);
            // Log.i("AR", "fps:" + fps);
            start = 0;
            fcount = 0;
          }
        }
        // Pass the frame to the native code and find the
        // marker information.
        // The false at the end is a remainder of the calibration.
        nativelib.detectMarkers(frame, mat, frameHeight, frameWidth, false);

        // Needs to be reworked to. Either just deleted, or changed into
        // some timer delay
        openglView.requestRender();

        // Write all current information of the detected markers into
        // the marker hashmap and notify markers they are recognized.
        int startIdx, endIdx, rotIdx, idIdx = 0;
        for (int i = 0; i < (int) mat[0]; i++) {
          startIdx = (1 + i * 18);
          endIdx = startIdx + 15;
          rotIdx = endIdx + 1;
          idIdx = rotIdx + 1;

          // Log.d(LOG_TAG, "StartIdx");

          MarkerObject markerObj = markerObjectMap.get((int) mat[idIdx]);

          if (markerObj != null) {
            markerObj.OnMarkerPositionRecognized(mat, startIdx, endIdx);
          } else {
            if (unrecognizedMarkerListener != null) {
              unrecognizedMarkerListener.onUnrecognizedMarkerDetected(
                  (int) mat[idIdx], mat, startIdx, endIdx, (int) mat[rotIdx]);
            }
          }
        }

        busy = false;
        preview.reAddCallbackBuffer(frame);
      }

      yield();
    }
  }
Exemplo n.º 13
0
 public void requestRender() {
   mGLSurfaceView.requestRender();
 }
 public void requestRender() {
   if (mGLSurface != null) {
     mGLSurface.requestRender();
   }
 }