Exemplo n.º 1
0
  @Test(timeout = 100000)
  public void testPlayGame() throws InterruptedException, IOException {
    testPlayAny();
    client1.awaitUntil(PlayerConfigMessage.class);
    TCGGame game = (TCGGame) server.getGames().get(1);
    ClientIO io = server.getClients().get(userId);
    assertEquals(2, game.getGameModel().getEntitiesWithComponent(PlayerComponent.class).size());
    game.incomingPlayerConfig(
        new PlayerConfigMessage(game.getId(), getTestMod(), new HashMap<>()), io);
    assertEquals(ECSGameState.RUNNING, game.getGameModel().getGameState());
    Entity human = game.playerFor(io);
    Entity ai =
        game.getGameModel().getEntitiesWithComponent(AIComponent.class).stream().findFirst().get();
    ai.getComponent(AIComponent.class).setDelay(0);

    CardshifterAI humanActions = new ScoringAI(AIs.medium());
    client1.awaitUntil(ResetAvailableActionsMessage.class);
    client1.awaitUntil(ResetAvailableActionsMessage.class);
    client1.awaitUntil(UsableActionMessage.class);
    while (!game.isGameOver()) {
      ECSAction action = humanActions.getAction(human);
      if (action != null) {
        System.out.println("Perform " + action);
        int[] targets = new int[] {};
        if (!action.getTargetSets().isEmpty()) {
          targets =
              action
                  .getTargetSets()
                  .get(0)
                  .getChosenTargets()
                  .stream()
                  .mapToInt(e -> e.getId())
                  .toArray();
        }
        UseAbilityMessage message =
            new UseAbilityMessage(
                game.getId(), action.getOwner().getId(), action.getName(), targets);
        System.out.println("Sending message: " + message);
        client1.send(message);
        client1.awaitUntil(ResetAvailableActionsMessage.class);
      } else {
        System.out.println("Nothing to perform, busy-loop");
      }
    }
  }
Exemplo n.º 2
0
 @Test(timeout = 50000)
 public void testStartGame() throws InterruptedException, IOException {
   client1.send(new StartGameRequest(2, getTestMod()));
   NewGameMessage gameMessage = client1.await(NewGameMessage.class);
   assertEquals(1, gameMessage.getGameId());
   client1.awaitUntil(PlayerConfigMessage.class);
   TCGGame game = (TCGGame) server.getGames().get(1);
   assertEquals(2, game.getGameModel().getEntitiesWithComponent(PlayerComponent.class).size());
   assertTrue(game.hasPlayer(server.getClients().get(userId)));
   assertTrue(game.hasPlayer(server.getClients().get(2)));
   game.incomingPlayerConfig(
       new PlayerConfigMessage(game.getId(), getTestMod(), new HashMap<>()),
       server.getClients().get(2));
   game.incomingPlayerConfig(
       new PlayerConfigMessage(game.getId(), getTestMod(), new HashMap<>()),
       server.getClients().get(userId));
   client1.awaitUntil(ResetAvailableActionsMessage.class);
   assertEquals(ECSGameState.RUNNING, game.getState());
 }