public void paintComponent(Graphics g) { super.paintComponent(g); // Draw image String horse_type = (String) gameObject.getAttribute("this", "horse"); if (horse_type != null) { drawIcon(g, "steed" + (useColorIcons() ? "_c" : ""), horse_type, 0.5); } // Draw Stats alteredMoveSpeed = false; String statSide = isTrotting() ? "trot" : "gallop"; String asterisk = isTrotting() ? "" : "*"; Speed speed = isTrotting() ? getTrotSpeed() : getGallopSpeed(); String strength = (String) gameObject.getAttribute(statSide, "strength"); TextType tt = new TextType(strength, getChitSize(), "BIG_BOLD"); tt.draw(g, 10, (getChitSize() >> 1) - tt.getHeight(g), Alignment.Left); tt = new TextType( speed.getSpeedString() + asterisk, getChitSize(), alteredMoveSpeed ? "BIG_BOLD_BLUE" : "BIG_BOLD"); tt.draw( g, getChitSize() >> 1, getChitSize() - (getChitSize() >> 2) - (getChitSize() >> 3), Alignment.Left); drawDamageAssessment(g); }
/** * We listen to ProjectileLaunch events to prevent players from launching projectiles too quickly. * * @param event the event */ @EventHandler(ignoreCancelled = true, priority = EventPriority.LOWEST) public void onProjectileLaunch(final ProjectileLaunchEvent event) { /* * ____ _ _ _ _ _ _ * | _ \ _ __ ___ (_) ___ ___| |_(_) | ___ | | __ _ _ _ _ __ ___| |__ * | |_) | '__/ _ \| |/ _ \/ __| __| | |/ _ \ | | / _` | | | | '_ \ / __| '_ \ * | __/| | | (_) | | __/ (__| |_| | | __/ | |__| (_| | |_| | | | | (__| | | | * |_| |_| \___// |\___|\___|\__|_|_|\___| |_____\__,_|\__,_|_| |_|\___|_| |_| * |__/ */ // The shooter needs to be a player. if (!(event.getEntity().getShooter() instanceof Player)) return; // And the projectile must be one the following: switch (event.getEntityType()) { case ENDER_PEARL: break; case ENDER_SIGNAL: break; case EGG: break; case SNOWBALL: break; case THROWN_EXP_BOTTLE: break; case SPLASH_POTION: break; default: return; } final Player player = (Player) event.getEntity().getShooter(); // Do the actual check... if (speed.isEnabled(player)) { final long now = System.currentTimeMillis(); final Location loc = player.getLocation(); if (Combined.checkYawRate(player, loc.getYaw(), now, loc.getWorld().getName())) event.setCancelled(true); if (speed.check(player)) // If the check was positive, cancel the event. event.setCancelled(true); else if (Improbable.check(player, 1f, now)) // COmbined fighting speed. event.setCancelled(true); } }
/** * Moves the mouse to (x,y). * * @param x x * @param y y */ public static void move(int x, int y) { while (distTo(x, y) > 2) { List<Point> list = genLine(last.x, last.y, x, y); for (Point p : list) { hop(p); Task.sleep(Random.nextGaussian(25 / speed.ordinal(), Random.nextInt(5, 15))); } } }
/** * We listener to PlayerInteract events to prevent players from spamming the server with monster * eggs. * * @param event the event */ @EventHandler(ignoreCancelled = true, priority = EventPriority.LOWEST) public void onPlayerInteract(final PlayerInteractEvent event) { /* * ____ _ ___ _ _ * | _ \| | __ _ _ _ ___ _ __ |_ _|_ __ | |_ ___ _ __ __ _ ___| |_ * | |_) | |/ _` | | | |/ _ \ '__| | || '_ \| __/ _ \ '__/ _` |/ __| __| * | __/| | (_| | |_| | __/ | | || | | | || __/ | | (_| | (__| |_ * |_| |_|\__,_|\__, |\___|_| |___|_| |_|\__\___|_| \__,_|\___|\__| * |___/ */ // We are only interested by monster eggs. if (event.getAction() != Action.RIGHT_CLICK_BLOCK || event.getPlayer().getItemInHand() == null || event.getPlayer().getItemInHand().getType() != Material.MONSTER_EGG) return; final Player player = event.getPlayer(); // Do the actual check... if (speed.isEnabled(player) && speed.check(player)) // If the check was positive, cancel the event. event.setCancelled(true); }
static { CoordinateSystem coordSys; try { coordSys = new PolarCoordinateSystem( CartesianVelocity2D.instance().getRealTupleType(), Speed.DEFAULT_UNIT, PlaneAngle.DEFAULT_UNIT); instance = new PolarVelocity( "Polar_Velocity", (Speed) Speed.instance(), (PlaneAngle) PlaneAngle.instance(), coordSys); } catch (Exception e) { System.err.println("PolarVelocity.<clinit>(): Couldn't initialize class: " + e); System.exit(1); } }
public void draw(Canvas canvas) { canvas.drawBitmap(bitmap, (int) speed.getX(), (int) speed.getY(), null); }