public static void reSpawn(SimulatorNPC npc) {
    if (simulator.get(npc.getPlayer().getEntityId()) == null) return;
    SimulatorNPC SP = simulator.remove(npc.getPlayer().getEntityId());
    Spawner.despawnNPC(SP);

    spawner.add(SP);
    if (delay <= 0) delay = 25;
  }