public void playLive(float valueIn, float durationIn, float delayIn) { super.playLive(breakUp(valueIn), durationIn, delayIn); } // end playLive
public void addNextTarget(float durationIn, float delayIn, float valueIn, int timeModeIn) { super.addNextTarget(durationIn, delayIn, breakUp(valueIn), timeModeIn); } // end addNextTarget
public void setEnd(float valueIn) { float[] brokenValues = breakUp(valueIn); super.setEnd(brokenValues); } // end setEnd