/** * Renders the specified entity with the passed in position, yaw, and partialTickTime. Args: * entity, x, y, z, yaw, partialTickTime */ public void renderEntityWithPosYaw( Entity par1Entity, double par2, double par4, double par6, float par8, float par9) { Render var10 = this.getEntityRenderObject(par1Entity); if (var10 != null) { var10.doRender(par1Entity, par2, par4, par6, par8, par9); var10.doRenderShadowAndFire(par1Entity, par2, par4, par6, par8, par9); } }