/** * Look for rabbits adjacent to the current location. Only the first live rabbit is eaten. * * @return Where food was found, or null if it wasn't. */ private Location findFood() { Field field = getField(); List<Location> adjacent = field.adjacentLocations(getLocation()); Iterator<Location> it = adjacent.iterator(); while (it.hasNext()) { Location where = it.next(); Object animal = field.getObjectAt(where); if (animal instanceof Rabbit) { Rabbit rabbit = (Rabbit) animal; if (rabbit.isAlive()) { rabbit.setDead(); foodLevel = RABBIT_FOOD_VALUE; // Remove the dead rabbit from the field. return where; } } if (animal instanceof Fox) { Fox fox = (Fox) animal; if (fox.isAlive()) { fox.setDead(); foodLevel = WOLVES_FOOD_VALUE; // Remove the dead rabbit from the field. return where; } } } return null; }
/** * Run the simulation from its current state for a single step. Iterate over the whole field * updating the state of each fox and rabbit. */ public void simulateOneStep() { step++; // Provide space for newborn rabbits. List<Rabbit> newRabbits = new ArrayList<Rabbit>(); // Let all rabbits act. for (Iterator<Rabbit> it = rabbits.iterator(); it.hasNext(); ) { Rabbit rabbit = it.next(); rabbit.run(newRabbits); if (!rabbit.isAlive()) { it.remove(); } } // Provide space for newborn foxes. List<Fox> newFoxes = new ArrayList<Fox>(); // Let all foxes act. for (Iterator<Fox> it = foxes.iterator(); it.hasNext(); ) { Fox fox = it.next(); fox.hunt(newFoxes); if (!fox.isAlive()) { it.remove(); } } // Add the newly born foxes and rabbits to the main lists. rabbits.addAll(newRabbits); foxes.addAll(newFoxes); view.showStatus(step, field); }