@Override public void simpleUpdate(float tpf) { player.update(tpf); // ObjectHelper.HighlightModel(cam, inputManager); ObjectHelper.MoveModel(cam, inputManager, mainScene.sceneModel); sun.updateSun(tpf); hudText.setText(sun.timeOfDay.getHour() + ":" + sun.timeOfDay.getSecond()); inventory.simpleUpdate(tpf); }
@Override public void simpleInitApp() { testRect = new Rect(50, 50, 200, 200); s_TreeNode = new Node(); s_AssetManager = assetManager; s_StateManager = stateManager; s_InputManager = inputManager; ObjectHelper.LoadObjectHelper(); ItemInformation.InitItemInfo(); mouseInput.setCursorVisible(true); flyCam.setEnabled(false); bulletAppState = new BulletAppState(); stateManager.attach(bulletAppState); mainScene = new Scene(); mainScene.initScene(rootNode, viewPort); sun = new Sun(); sun.initSun(rootNode, viewPort, cam); inventory = new Inventory(this, guiNode, rootNode, cam, mainScene.sceneModel); Spatial mushroom = assetManager.loadModel("Models/MushroomAnim2/mushroom.mesh.xml"); mushroom.rotate(0, 77, 0); player = new PlayerNode(mushroom, inputManager, cam, mainScene.sceneModel); player.getCharacterControl().setPhysicsLocation(new Vector3f(0, 4f, 0)); rootNode.attachChild(player); bulletAppState.getPhysicsSpace().add(player); Spatial model = ObjectHelper.AddModel(new Vector3f(5, 0, 5), "tree"); Spatial model1 = ObjectHelper.AddModel(new Vector3f(5, 0, 8), "rock"); s_TreeNode.attachChild(model1); s_TreeNode.attachChild(model); rootNode.attachChild(s_TreeNode); bulletAppState.getPhysicsSpace().enableDebug(assetManager); hudText = new BitmapText(guiFont, false); hudText.setSize(guiFont.getCharSet().getRenderedSize()); hudText.setColor(ColorRGBA.White); hudText.setLocalTranslation(300, hudText.getLineHeight(), 0); guiNode.attachChild(hudText); /*Material mat = new Material(getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md"); mat.setColor("Color", new ColorRGBA(1, 0, 0, 0.5f)); mat.getAdditionalRenderState().setBlendMode(RenderState.BlendMode.Alpha); for(int i = 0; i < 40; i++){ Geometry geo = new Geometry("Rect", new Quad(38, 38)); geo.setMaterial(mat); geo.setLocalTranslation(new Vector3f(inventory.inventorySlots[i].rect.x, inventory.inventorySlots[i].rect.y, 0)); guiNode.attachChild(geo); }*/ }