void inputListener() { if (keyboard.keyDown(KeyEvent.VK_W)) player.moveDir[1] = -1; else if (keyboard.keyDown(KeyEvent.VK_S)) player.moveDir[1] = 1; else player.moveDir[1] = 0; if (keyboard.keyDown(KeyEvent.VK_A)) player.moveDir[0] = -1; else if (keyboard.keyDown(KeyEvent.VK_D)) player.moveDir[0] = 1; else player.moveDir[0] = 0; if (keyboard.keyDown(KeyEvent.VK_1)) player.SetWeapon(1); if (keyboard.keyDown(KeyEvent.VK_2)) player.SetWeapon(2); if (keyboard.keyDown(KeyEvent.VK_3)) player.SetWeapon(3); if (keyboard.keyDown(KeyEvent.VK_4)) player.SetWeapon(4); if (keyboard.keyDown(KeyEvent.VK_5)) player.SetWeapon(5); if (keyboard.keyDown(KeyEvent.VK_6)) player.SetWeapon(6); if (keyboard.keyDown(KeyEvent.VK_7)) player.SetWeapon(7); if (keyboard.keyDown(KeyEvent.VK_8)) player.SetWeapon(8); if (keyboard.keyDown(KeyEvent.VK_9)) player.SetWeapon(9); if (keyboard.keyDownOnce(KeyEvent.VK_Z)) { if (showDebug) showDebug = false; else showDebug = true; } if (keyboard.keyDownOnce(KeyEvent.VK_F9)) { cheated = true; player.health = 1000000; } if (keyboard.keyDownOnce(KeyEvent.VK_F10)) { cheated = true; player.unlockWeapon(2, true); player.unlockWeapon(3, true); player.unlockWeapon(4, true); } if (keyboard.keyDownOnce(KeyEvent.VK_F11)) { cheated = true; player.upgradeWeapon(1, 1); player.upgradeWeapon(2, 1); player.upgradeWeapon(3, 1); player.upgradeWeapon(4, 1); } if (keyboard.keyDown(KeyEvent.VK_F12)) { cheated = true; player.score = (int) (player.score + 1 / delta); } if (keyboard.keyDownOnce(KeyEvent.VK_MINUS)) if (difficulty < 19) difficulty = difficulty + 1; if (keyboard.keyDownOnce(KeyEvent.VK_BACK_SLASH)) if (difficulty > 1) difficulty = difficulty - 1; if (keyboard.keyDownOnce(KeyEvent.VK_ESCAPE)) paused = true; if (keyboard.keyDownOnce(KeyEvent.VK_M)) if (removeMode) removeMode = false; else removeMode = true; if (mouse.buttonDown(1)) player.Shoot(mouse.getPosition().getX() - xOffset, mouse.getPosition().getY() - yOffset); }
/** * Updates the <code>InputManager</code>. This will query current input devices and send * appropriate events to registered listeners. * * @param tpf Time per frame value. */ public void update(float tpf) { frameTPF = tpf; // Activate safemode if the TPF value is so small // that rounding errors are inevitable safeMode = tpf < 0.015f; long currentTime = keys.getInputTimeNanos(); frameDelta = currentTime - lastUpdateTime; eventsPermitted = true; keys.update(); mouse.update(); if (joystick != null) { joystick.update(); } if (touch != null) { touch.update(); } eventsPermitted = false; processQueue(); invokeUpdateActions(); lastLastUpdateTime = lastUpdateTime; lastUpdateTime = currentTime; }
public void linkBindButtonToInput(Input input, SimpleUri bindId) { switch (input.getType()) { case KEY: linkBindButtonToKey(input.getId(), bindId); break; case MOUSE_BUTTON: MouseInput button = MouseInput.find(input.getType(), input.getId()); linkBindButtonToMouse(button, bindId); break; case MOUSE_WHEEL: linkBindButtonToMouseWheel(input.getId(), bindId); break; default: break; } }
/** * Initializes the InputManager. * * <p>This should only be called internally in {@link Application}. * * @param mouse * @param keys * @param joystick * @param touch * @throws IllegalArgumentException If either mouseInput or keyInput are null. */ public InputManager(MouseInput mouse, KeyInput keys, JoyInput joystick, TouchInput touch) { if (keys == null || mouse == null) { throw new NullPointerException("Mouse or keyboard cannot be null"); } this.keys = keys; this.mouse = mouse; this.joystick = joystick; this.touch = touch; keys.setInputListener(this); mouse.setInputListener(this); if (joystick != null) { joystick.setInputListener(this); joysticks = joystick.loadJoysticks(this); } if (touch != null) { touch.setInputListener(this); } firstTime = keys.getInputTimeNanos(); }
/** * Set whether the mouse cursor should be visible or not. * * @param visible whether the mouse cursor should be visible or not. */ public void setCursorVisible(boolean visible) { if (mouseVisible != visible) { mouseVisible = visible; mouse.setCursorVisible(mouseVisible); } }
public void setMouseCursor(JmeCursor jmeCursor) { mouse.setNativeCursor(jmeCursor); }
/** Updates the stored data used by input devices. */ public static void updateAllInputs() { keyboard.poll(); mouse.poll(); window.poll(); }
/** Clears the stored data of all input devices. */ public static void clearAllInputs() { keyboard.clear(); mouse.clear(); window.clear(); }
/** * Update the core input system - mouse, keyboard and joystick. Thus all events are handled within * this method call.<br> * To disable joystick support call {@link JoystickInput#setProvider(String)} with {@link * #INPUT_SYSTEM_DUMMY} as parameter proir to creating the display. * * @see KeyInput#update() * @see MouseInput#update() * @see JoystickInput#update() */ public static void update() { MouseInput.get().update(); KeyInput.get().update(); JoystickInput.get().update(); }
public void performAction(InputActionEvent evt) { localTranslation.x = MouseInput.get().getXDelta() * _speed; localTranslation.y = MouseInput.get().getYDelta() * _speed; worldTranslation.set(localTranslation); hotSpotLocation.set(localTranslation).addLocal(hotSpotOffset); }
private void processMouseInput(float delta) { if (!engine.hasFocus()) return; Vector2i deltaMouse = mouse.getDelta(); // process mouse movement x axis if (deltaMouse.x != 0) { mouseXEvent(deltaMouse, delta); } // process mouse movement y axis if (deltaMouse.y != 0) { mouseYEvent(deltaMouse, delta); } // process mouse clicks for (InputAction action : mouse.getInputQueue()) { switch (action.getInput().getType()) { case MOUSE_BUTTON: int id = action.getInput().getId(); if (id != -1) { MouseInput button = MouseInput.find(action.getInput().getType(), action.getInput().getId()); boolean consumed = sendMouseEvent( button, action.getState().isDown(), action.getMousePosition(), delta); BindableButtonImpl bind = mouseButtonBinds.get(button); if (bind != null) { bind.updateBindState( action.getInput(), action.getState().isDown(), delta, getInputEntities(), targetSystem.getTarget(), targetSystem.getTargetBlockPosition(), targetSystem.getHitPosition(), targetSystem.getHitNormal(), consumed); } } break; case MOUSE_WHEEL: int dir = action.getInput().getId(); if (dir != 0 && action.getTurns() != 0) { boolean consumed = sendMouseWheelEvent(action.getMousePosition(), dir * action.getTurns(), delta); BindableButtonImpl bind = (dir == 1) ? mouseWheelUpBind : mouseWheelDownBind; if (bind != null) { for (int i = 0; i < action.getTurns(); ++i) { bind.updateBindState( action.getInput(), true, delta, getInputEntities(), targetSystem.getTarget(), targetSystem.getTargetBlockPosition(), targetSystem.getHitPosition(), targetSystem.getHitNormal(), consumed); bind.updateBindState( action.getInput(), false, delta, getInputEntities(), targetSystem.getTarget(), targetSystem.getTargetBlockPosition(), targetSystem.getHitPosition(), targetSystem.getHitNormal(), consumed); } } } break; case KEY: break; } } }