Exemplo n.º 1
0
  public static void main(String[] args) {

    /*The variable frame contains window in which we will diplay
     * the game window and the inventory
     * */

    frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
    frame.setLayout(null);
    frame.setSize(1000, 1000);
    frame.setResizable(false);

    cards = new CardLayout();

    /*The variable main_window is an instance of
     * MAin_WIndow which extends J panel. It contains the
     * Images of the room that the user will explore
     *
     */

    main_window.setLocation(0, 0);
    main_window.setSize(1000, 800);
    main_window.setLayout(cards);

    /// The Layoutd for these areas must be set to null in order to randomply olace bugs
    kitchenleft.setLayout(null);

    kitchen.setLayout(null);

    near_wall.setLayout(null);

    far_wall.setLayout(null);

    door.setLayout(null);

    hanging_thing.setLayout(null);

    /// add all the areas to the rooms list
    rooms[0] = main_window;
    rooms[1] = near_wall;
    rooms[2] = kitchenleft;
    rooms[3] = kitchen;
    rooms[4] = far_wall;
    rooms[5] = hanging_thing;
    rooms[6] = door;
    /*the variable inventory is an Instance of the
     * Inventory class that extends JPanel.
     * The Layout of inventory is a Flow Layout
     *
     * */
    Inventory inventory = new Inventory();
    inventory.setSize(990, 199);
    inventory.setLocation(0, 800);
    /// window.setBackground(Color.RED);
    inventory.setBorder(new SoftBevelBorder(BevelBorder.LOWERED));
    inventory.setLayout(new FlowLayout(FlowLayout.LEFT));
    inventory.setBackground(Color.BLACK);

    /*Key image is an object that floats above the main window.
     * it is displayed by first loading the image into an image icon,
     * then passing that image as the parameter to the Class Image Panel,
     * which extends JLabel.
     * Finally, i set the bounds on the image. This step is nessasary in order to
     * call setLocation() on the image
     *
     * Note: the image is saved with a clear background already, this step was
     * not preformed in Java
     * */

    //// Action listeners for the Left and Right Buttons
    /// The Left button will flip to the previous card
    /// the Right Button will flip to the next card

    left_button.addActionListener(
        new ActionListener() {

          @Override
          public void actionPerformed(ActionEvent e) {

            cards.previous(main_window);

            frame.repaint();
          }
        });

    right_button.addActionListener(
        new ActionListener() {

          @Override
          public void actionPerformed(ActionEvent e) {

            cards.next(main_window);

            frame.repaint();
          }
        });

    /// Add the Obsticals by importing the picture, converting to Jlabel
    /// and setting prefered size

    ImageIcon fly_swatter = new ImageIcon("src/Images/flyswatter.png");
    JLabel flyswatter = new JLabel(fly_swatter);
    flyswatter.setSize(flyswatter.getPreferredSize());

    ImageIcon dog_costume = new ImageIcon("src/Images/dogcostume.png");
    JLabel dogcostume = new JLabel(dog_costume);
    dogcostume.setSize(dogcostume.getPreferredSize());

    ImageIcon trash_pic = new ImageIcon("src/Images/trash.png");
    JLabel trash = new JLabel(trash_pic);
    trash.setSize(trash.getPreferredSize());

    ImageIcon crumpled_paper = new ImageIcon("src/Images/crumpled_grade.png");
    JLabel crumpledpaper = new JLabel(crumpled_paper);
    crumpledpaper.setSize(crumpledpaper.getPreferredSize());

    ImageIcon crumpled_paper_2 = new ImageIcon("src/Images/paper_sized.png");
    JLabel crumpledpaper_2 = new JLabel(crumpled_paper_2);
    crumpledpaper_2.setSize(crumpledpaper_2.getPreferredSize());

    ImageIcon lucky_pic = new ImageIcon("src/Images/lucky.png");
    JLabel lucky = new JLabel(lucky_pic);
    lucky.setSize(lucky.getPreferredSize());

    ImageIcon cat_pic = new ImageIcon("src/Images/cat_3.png");
    JLabel cat_3 = new JLabel(cat_pic);
    cat_3.setSize(cat_3.getPreferredSize());

    ImageIcon cat_pic_2 = new ImageIcon("src/Images/cat2.png");
    JLabel cat_2 = new JLabel(cat_pic_2);
    cat_2.setSize(cat_2.getPreferredSize());

    ImageIcon deer_pic = new ImageIcon("src/Images/deer.png");
    JLabel deer = new JLabel(deer_pic);
    deer.setSize(deer.getPreferredSize());

    ImageIcon fries_pic = new ImageIcon("src/Images/fries.png");
    JLabel fries = new JLabel(fries_pic);
    fries.setSize(fries.getPreferredSize());

    ImageIcon pastery_pic = new ImageIcon("src/Images/pastery.png");
    JLabel pastery = new JLabel(pastery_pic);
    pastery.setSize(pastery.getPreferredSize());

    /// Make the obsticals dragable
    dragger.makeDraggable(lucky);
    dragger.makeDraggable(trash);
    dragger.makeDraggable(dogcostume);
    dragger.makeDraggable(flyswatter);
    dragger.makeDraggable(cat_3);
    dragger.makeDraggable(cat_2);
    dragger.makeDraggable(crumpledpaper);
    dragger.makeDraggable(crumpledpaper_2);
    dragger.makeDraggable(deer);
    dragger.makeDraggable(fries);
    dragger.makeDraggable(pastery);

    /// Place the obsticals in Random positions
    Random random = new Random();
    door.add(trash).setLocation(random.nextInt(800), random.nextInt(800));
    door.add(dogcostume).setLocation(random.nextInt(800), random.nextInt(800));
    hanging_thing.add(flyswatter).setLocation(random.nextInt(800), random.nextInt(800));
    ;
    kitchen.add(cat_3).setLocation(random.nextInt(800), random.nextInt(800));
    kitchen.add(crumpledpaper).setLocation(random.nextInt(800), random.nextInt(800));
    far_wall.add(fries).setLocation(random.nextInt(800), random.nextInt(800));
    far_wall.add(cat_2).setLocation(random.nextInt(800), random.nextInt(800));
    near_wall.add(deer).setLocation(random.nextInt(800), random.nextInt(800));
    near_wall.add(crumpledpaper).setLocation(random.nextInt(800), random.nextInt(800));
    kitchenleft.add(pastery).setLocation(random.nextInt(800), random.nextInt(800));
    kitchenleft.add(crumpledpaper_2).setLocation(random.nextInt(800), random.nextInt(800));
    kitchenleft.add(lucky).setLocation(random.nextInt(800), random.nextInt(800));

    /// Create the Bugs
    /// note: Bugs are intilized with a smushed variable set to false
    ImageIcon roach = new ImageIcon("src/Images/roach.png");
    Bugs roach_1 = new Bugs(roach);
    Bugs roach_2 = new Bugs(roach);
    Bugs roach_3 = new Bugs(roach);
    Bugs roach_4 = new Bugs(roach);
    Bugs roach_5 = new Bugs(roach);
    Bugs roach_6 = new Bugs(roach);
    Bugs roach_7 = new Bugs(roach);
    Bugs roach_8 = new Bugs(roach);
    Bugs roach_9 = new Bugs(roach);

    /// Add bugs to the array
    smushed_bugs[0] = roach_1;
    smushed_bugs[1] = roach_2;
    smushed_bugs[2] = roach_3;
    smushed_bugs[3] = roach_4;
    smushed_bugs[4] = roach_5;
    smushed_bugs[5] = roach_6;
    smushed_bugs[6] = roach_7;
    smushed_bugs[7] = roach_8;
    smushed_bugs[8] = roach_9;

    /// Create the Card Layout
    cards.show(main_window, "Kitchen");

    main_window.add(door, "Door");
    main_window.add(near_wall, "Near Wall");
    main_window.add(kitchenleft, "KitchenLeft");
    main_window.add(kitchen, "Kitchen");
    main_window.add(far_wall, "Far Wall");
    main_window.add(hanging_thing, "Hanging Thing");
    ;

    /// Randoly place the bugs in areas of the confrence room
    for (int i = 0; i <= smushed_bugs.length - 1; i++) {

      if (smushed_bugs[i].collected == false) {

        // Random random = new Random();
        int room_index = random.nextInt(7);
        Main_Window room = rooms[room_index];
        int x = random.nextInt(800);
        int y = random.nextInt(800);

        room.add(smushed_bugs[i]).setLocation(x, y);
      }
    }

    /// Add everything to the screen
    frame.add(left_button).setLocation(0, 400);
    frame.add(right_button).setLocation(850, 400);

    /// add the inventory to the frame
    frame.add(inventory);
    frame.add(main_window);

    /// Make Everything visiable
    frame.setVisible(true);
    // main_window.repaint();

  }
Exemplo n.º 2
0
  public static void main(String[] args) {
    // initialize model
    GameBoard GamePieces = new GameBoard();

    // initialize controller
    GameController Controller = new GameController();

    // Initialize GUI
    Main_Window window = new Main_Window();
    window.initialize();
    window.initializeDiscardDialog();

    // phase
    boolean SecondYear = false;

    EventQueue.invokeLater(
        new Runnable() {
          public void run() {
            try {
              window.Display.setVisible(true);

              window.SetDeckCount(GamePieces.GetDeckSize());
              window.SetDiscardCount(GamePieces.GetDiscardDeckSize());
              window.SetRoomList(GamePieces.GetTurnPlayerPossibleRooms());
              window.SetAllRoomList(GamePieces.GetRoomList());
              window.SetHand(GamePieces.GetHumanPlayerHand());
              window.SetInitialCardImage();
              window.SetPlayer1XYPixel(GamePieces.GetJimPosX(), GamePieces.GetJimPosY());
              window.SetPlayer2XYPixel(GamePieces.GetSusyPosX(), GamePieces.GetSusyPosY());
              window.SetPlayer3XYPixel(GamePieces.GetBobPosX(), GamePieces.GetBobPosY());
              window.SetPlayer1Points(GamePieces.GetJimPoints());
              window.SetPlayer2Points(GamePieces.GetSusyPoints());
              window.SetPlayer3Points(GamePieces.GetBobPoints());
            } catch (Exception e) {
              e.printStackTrace();
            }
          }
        });

    // Game Flow
    while (true) {
      if ((GamePieces.QPTotal() > 60) && !SecondYear) {
        GamePieces.DiscardHand();
        GamePieces.Reshuffle();
        GamePieces.RemoveYear1Cards();
        GamePieces.AddYear2Cards();
        SecondYear = true;
        window.SetInitialCardImage();
      }
      window.SetDeckCount(GamePieces.GetDeckSize());
      window.SetDiscardCount(GamePieces.GetDiscardDeckSize());
      if (GamePieces.GetDeckSize() == 0) {
        GamePieces.Reshuffle();
        window.SetDeckCount(GamePieces.GetDeckSize());
        window.SetDiscardCount(GamePieces.GetDiscardDeckSize());
      }
      Controller.ProcessPlayerTurn(GamePieces, window);
      try {
        Thread.sleep(200);
      } catch (Exception e) {
        System.out.println("Sleep Error");
        e.printStackTrace();
      }
    }
  }