public void read(JmeImporter im) throws IOException { InputCapsule ic = im.getCapsule(this); numSamples = ic.readInt("numSamples", 0); filters = ic.readSavableArrayList("filters", null); for (Filter filter : filters) { filter.setProcessor(this); setFilterState(filter, filter.isEnabled()); } assetManager = im.getAssetManager(); }
public void read(JmeImporter im) throws IOException { InputCapsule ic = im.getCapsule(this); name = ic.readString("name", null); worldBound = (BoundingVolume) ic.readSavable("world_bound", null); cullHint = ic.readEnum("cull_mode", CullHint.class, CullHint.Inherit); batchHint = ic.readEnum("batch_hint", BatchHint.class, BatchHint.Inherit); queueBucket = ic.readEnum("queue", RenderQueue.Bucket.class, RenderQueue.Bucket.Inherit); shadowMode = ic.readEnum("shadow_mode", ShadowMode.class, ShadowMode.Inherit); localTransform = (Transform) ic.readSavable("transform", Transform.IDENTITY); localLights = (LightList) ic.readSavable("lights", null); localLights.setOwner(this); // changed for backward compatibility with j3o files generated before the // AnimControl/SkeletonControl split // the AnimControl creates the SkeletonControl for old files and add it to the spatial. // The SkeletonControl must be the last in the stack so we add the list of all other control // before it. // When backward compatibility won't be needed anymore this can be replaced by : // controls = ic.readSavableArrayList("controlsList", null)); controls.addAll(0, ic.readSavableArrayList("controlsList", null)); userData = (HashMap<String, Savable>) ic.readStringSavableMap("user_data", null); }
public void read(JmeImporter e) throws IOException { destroy(); // System.out.println("Test"); instances = new SafeArrayList(Type.class, e.getCapsule(this).readSavableArrayList("instances", null)); hash = new Hashtable<String, Type>(); if (instances != null) { // System.out.println("LALALA"); for (Type t : instances.getArray()) { hash.put(t.getId(), t); // System.out.println("LALALA"+ t.getId()); } } myclass = (e.getCapsule(this).readSavable("myclass", null)).getClass(); }
@Override public void read(JmeImporter im) throws IOException { InputCapsule ic = im.getCapsule(this); charSet = (BitmapCharacterSet) ic.readSavable("charSet", null); Savable[] pagesSavable = ic.readSavableArray("pages", null); pages = new Material[pagesSavable.length]; System.arraycopy(pagesSavable, 0, pages, 0, pages.length); }
public void read(JmeImporter e) throws IOException { InputCapsule capsule = e.getCapsule(this); rot = (Quaternion) capsule.readSavable("rot", new Quaternion()); translation = (Vector3f) capsule.readSavable("translation", null); if (translation == null) { translation = new Vector3f(); } scale = (Vector3f) capsule.readSavable("scale", Vector3f.UNIT_XYZ); }
public void read(JmeImporter im) throws IOException { InputCapsule ic = im.getCapsule(this); leftIndex = ic.readInt("left_index", 0); rightIndex = ic.readInt("right_index", 0); leftPlane = ic.readFloat("left_plane", 0); rightPlane = ic.readFloat("right_plane", 0); axis = ic.readInt("axis", 0); left = (BIHNode) ic.readSavable("left_node", null); right = (BIHNode) ic.readSavable("right_node", null); }
@Override public void read(JmeImporter im) throws IOException { super.read(im); InputCapsule in = im.getCapsule(this); Savable[] sav = in.readSavableArray("targets", null); if (sav != null) { targets = new Mesh[sav.length]; System.arraycopy(sav, 0, targets, 0, sav.length); } skeleton = (Skeleton) in.readSavable("skeleton", null); }
@Override public void read(JmeImporter im) throws IOException { super.read(im); InputCapsule ic = im.getCapsule(this); // material = null; // String matName = ic.readString("materialName", null); // if (matName != null) { // // Material name is set, // // Attempt to load material via J3M // try { // material = im.getAssetManager().loadMaterial(matName); // } catch (AssetNotFoundException ex) { // // Cannot find J3M file. // logger.log(Level.FINE, "Could not load J3M file {0} for Geometry.", // matName); // } // } // // If material is NULL, try to load it from the geometry // if (material == null) { // material = (Material) ic.readSavable("material", null); // } }
public void read(JmeImporter e) throws IOException { InputCapsule capsule = e.getCapsule(this); normal = (Vector3d) capsule.readSavable("normal", Vector3d.ZERO.clone()); constant = capsule.readDouble("constant", 0); }
public void read(JmeImporter im) throws IOException { InputCapsule capsule = im.getCapsule(this); this.scale = (Vector3f) capsule.readSavable("scale", new Vector3f(1, 1, 1)); this.margin = capsule.readFloat("margin", 0.0f); }
@Override public void read(JmeImporter im) throws IOException { InputCapsule in = im.getCapsule(this); array = in.readFloatArray("array", null); index = in.readIntArray("index", null); }
public void read(JmeImporter im) throws IOException { InputCapsule ic = im.getCapsule(this); additionalState = (RenderState) ic.readSavable("render_state", null); transparent = ic.readBoolean("is_transparent", false); // Load the material def String defName = ic.readString("material_def", null); HashMap<String, MatParam> params = (HashMap<String, MatParam>) ic.readStringSavableMap("parameters", null); boolean enableVcolor = false; boolean separateTexCoord = false; boolean applyDefaultValues = false; boolean guessRenderStateApply = false; int ver = ic.getSavableVersion(Material.class); if (ver < 1) { applyDefaultValues = true; } if (ver < 2) { guessRenderStateApply = true; } if (im.getFormatVersion() == 0) { // Enable compatibility with old models if (defName.equalsIgnoreCase("Common/MatDefs/Misc/VertexColor.j3md")) { // Using VertexColor, switch to Unshaded and set VertexColor=true enableVcolor = true; defName = "Common/MatDefs/Misc/Unshaded.j3md"; } else if (defName.equalsIgnoreCase("Common/MatDefs/Misc/SimpleTextured.j3md") || defName.equalsIgnoreCase("Common/MatDefs/Misc/SolidColor.j3md")) { // Using SimpleTextured/SolidColor, just switch to Unshaded defName = "Common/MatDefs/Misc/Unshaded.j3md"; } else if (defName.equalsIgnoreCase("Common/MatDefs/Misc/WireColor.j3md")) { // Using WireColor, set wireframe renderstate = true and use Unshaded getAdditionalRenderState().setWireframe(true); defName = "Common/MatDefs/Misc/Unshaded.j3md"; } else if (defName.equalsIgnoreCase("Common/MatDefs/Misc/Unshaded.j3md")) { // Uses unshaded, ensure that the proper param is set MatParam value = params.get("SeperateTexCoord"); if (value != null && ((Boolean) value.getValue()) == true) { params.remove("SeperateTexCoord"); separateTexCoord = true; } } assert applyDefaultValues && guessRenderStateApply; } def = (MaterialDef) im.getAssetManager().loadAsset(new AssetKey(defName)); paramValues = new ListMap<String, MatParam>(); // load the textures and update nextTexUnit for (Map.Entry<String, MatParam> entry : params.entrySet()) { MatParam param = entry.getValue(); if (param instanceof MatParamTexture) { MatParamTexture texVal = (MatParamTexture) param; if (nextTexUnit < texVal.getUnit() + 1) { nextTexUnit = texVal.getUnit() + 1; } // the texture failed to load for this param // do not add to param values if (texVal.getTextureValue() == null || texVal.getTextureValue().getImage() == null) { continue; } } if (im.getFormatVersion() == 0 && param.getName().startsWith("m_")) { // Ancient version of jME3 ... param.setName(param.getName().substring(2)); } checkSetParam(param.getVarType(), param.getName()); paramValues.put(param.getName(), param); } if (applyDefaultValues) { // compatability with old versions where default vars were // not available for (MatParam param : def.getMaterialParams()) { if (param.getValue() != null && paramValues.get(param.getName()) == null) { setParam(param.getName(), param.getVarType(), param.getValue()); } } } if (guessRenderStateApply && additionalState != null) { // Try to guess values of "apply" render state based on defaults // if value != default then set apply to true additionalState.applyPolyOffset = additionalState.offsetEnabled; additionalState.applyAlphaFallOff = additionalState.alphaTest; additionalState.applyAlphaTest = additionalState.alphaTest; additionalState.applyBlendMode = additionalState.blendMode != BlendMode.Off; additionalState.applyColorWrite = !additionalState.colorWrite; additionalState.applyCullMode = additionalState.cullMode != FaceCullMode.Back; additionalState.applyDepthTest = !additionalState.depthTest; additionalState.applyDepthWrite = !additionalState.depthWrite; additionalState.applyPointSprite = additionalState.pointSprite; additionalState.applyStencilTest = additionalState.stencilTest; additionalState.applyWireFrame = additionalState.wireframe; } if (enableVcolor) { setBoolean("VertexColor", true); } if (separateTexCoord) { setBoolean("SeparateTexCoord", true); } }