Exemplo n.º 1
0
  private void doPushKey(
      final Timeout pushTime, final KeyboardButton key, final Modifier... modifiers) {
    factory.runAction(
        control,
        new Action() {

          @Override
          public void run(Object... parameters) {
            for (Modifier m : modifiers) {
              factory.pressModifier(m);
            }
            GlassInputFactory.getRobot().keyPress(factory.map.key(key));
            pushTime.sleep();
            GlassInputFactory.getRobot().keyRelease(factory.map.key(key));
            for (Modifier m : modifiers) {
              factory.releaseModifier(m);
            }
          }

          @Override
          public String toString() {
            return "Pushing " + key + " key  " + factory.getModifiersString(modifiers);
          }
        },
        detached);
  }
Exemplo n.º 2
0
  private void doReleaseKey(final KeyboardButton key, final Modifier... modifiers) {
    factory.runAction(
        control,
        new Action() {

          @Override
          public void run(Object... parameters) {
            GlassInputFactory.getRobot().keyRelease(factory.map.key(key));
            for (Modifier m : modifiers) {
              factory.releaseModifier(m);
            }
          }

          @Override
          public String toString() {
            return "Releasing " + key + " key  " + factory.getModifiersString(modifiers);
          }
        },
        detached);
  }
Exemplo n.º 3
0
  @Override
  public void typeChar(final char keyChar, final Timeout pushTime) {
    factory.runAction(
        control,
        new Action() {

          @Override
          public void run(Object... parameters) {
            doPushKey(
                pushTime,
                (KeyboardButton) control.getEnvironment().getBindingMap().getCharKey(keyChar),
                control.getEnvironment().getBindingMap().getCharModifiers(keyChar));
          }

          @Override
          public String toString() {
            return "Typing '" + keyChar + "' char";
          }
        },
        detached);
  }