Exemplo n.º 1
0
Arquivo: Map.java Projeto: twhscs/game
 Map(
     Generatable GENERATOR,
     int TILE_SIZE,
     float ZOOM,
     int CHUNK_SIZE,
     Texture TILE_SHEET,
     RenderWindow WINDOW,
     int ANIMATION_FRAMES,
     int ANIMATION_SPEED) {
   this.GENERATOR = GENERATOR;
   this.DIMENSIONS = GENERATOR.getDimensions();
   this.TILE_SIZE = TILE_SIZE;
   this.ZOOM = ZOOM;
   this.CHUNK_SIZE = CHUNK_SIZE;
   this.TILE_SHEET = TILE_SHEET;
   this.WINDOW = WINDOW;
   // Calculate the amount of horizontal chunks.
   X_CHUNKS = (int) Math.ceil((double) DIMENSIONS.x / CHUNK_SIZE);
   // Calculate the amount of vertical chunks.
   int yChunks = (int) Math.ceil((double) DIMENSIONS.y / CHUNK_SIZE);
   // Calculate the total amount of chunks.
   TOTAL_CHUNKS = X_CHUNKS * yChunks;
   TILE_ARRAY = GENERATOR.generate();
   VERTEX_ARRAYS = new VertexArray[TOTAL_CHUNKS][ANIMATION_FRAMES];
   this.ANIMATION_FRAMES = ANIMATION_FRAMES;
   this.ANIMATION_SPEED = ANIMATION_SPEED;
   animationFrame = 0;
   // Load the tiles into the map.
   partition();
 }
Exemplo n.º 2
0
 /**
  * searches through all packages if there's some class that has this name.
  *
  * @param className
  * @return
  */
 public String packageForGeneratable(String name) {
   for (PackageObject po : getPackages()) {
     for (Generatable g : po.getGeneratables()) {
       if (g.getName().equals(name)) return po.getName();
     }
   }
   return null;
 }