private void endGame() { System.out.println("Game Over!"); if (gameState.isPlayerWinner()) { System.out.println("Player Wins"); gui.setOut("Game Over! You Win!"); } else { System.out.println("Computer Wins"); gui.setOut("Game Over! Agent Wins!"); } }
private void loadingGame() { gameState.changeTurn(); gameState.addAgentShips(smith.placeShips()); gui.setOut(gameState.turnToString()); }
public static void main(String args[]) { GUI gui = new GUI(new GameState()); Agent smith = new Agent(); System.out.println("PlayerTurn " + gui.data.gameState.isPlayerTurn()); System.out.println("Deployed " + gui.data.gameState.isBothPlayerAndAgentShipsDeployed()); System.out.println("PlayerTurn " + gui.data.gameState.isPlayerTurn()); System.out.println("Deployed " + gui.data.gameState.isBothPlayerAndAgentShipsDeployed()); while (!gui.data.gameState.playerHomeGrid.allShipsPlaced()) { // PlayerDeploymentPhase, wait for player to place all their ships } gui.data.gameState.addAgentShips(smith.placeShips()); gui.data.gameState.setPlayerTurn(); gui.data.outText.setText(gui.data.gameState.turnToString()); while (!gui.getGameOver()) { while (gui.data.gameState.isPlayerTurn() && !gui.getGameOver()) { gui.data.gameState.setShipSunkStates(); if (gui.data.gameState.areAllAgentShipsSunk()) { System.out.println("All sunk"); gui.data.gameState.SetGameOver(); gui.data.gameState.PlayerIsTheWinner(); } } gui.repaint(); while (gui.data.gameState.isAgentTurn() && !gui.data.gameState.IsGameOver()) { System.out.println("agent turn"); smith.nextShot(gui.data.gameState.influenceMap, gui.data.gameState.compAtt); gui.agentShot(smith.getI(), smith.getJ()); System.out.println("shot at " + smith.getI() + " " + smith.getJ()); System.out.println(gui.data.gameState.compAtt.toString()); // if(gameState.playerHome.get(i,j determineIfShotSunkAShip(gui, smith); gui.data.gameState.setShipSunkStates(); try { Thread.sleep(1000); } catch (InterruptedException e) { // TODO Auto-generated catch block e.printStackTrace(); } /* if(g.getAgentShipsSunk()) { g.setGameOver(); g.setPlayerWins(); } */ if (gui.data.gameState.getPlayerShipsSunk()) { gui.setAgentWins(); gui.data.gameState.SetGameOver(); gui.data.gameState.setPlayerTurn(); } } } System.out.println("Game Over!"); if (gui.data.gameState.isPlayerWinner()) { System.out.println("Player Wins"); gui.setOut("Game Over! You Win!"); } else { System.out.println("Computer Wins"); gui.setOut("Game Over! Agent Wins!"); } }