/** Overloads glGetFragDataIndex. */
 public static int glGetFragDataIndex(int program, CharSequence name) {
   return GL33.glGetFragDataIndex(program, name);
 }
 /** Overloads glBindFragDataLocationIndexed. */
 public static void glBindFragDataLocationIndexed(
     int program, int colorNumber, int index, CharSequence name) {
   GL33.glBindFragDataLocationIndexed(program, colorNumber, index, name);
 }
 public static int glGetFragDataIndex(int program, ByteBuffer name) {
   return GL33.glGetFragDataIndex(program, name);
 }
 public static void glBindFragDataLocationIndexed(
     int program, int colorNumber, int index, ByteBuffer name) {
   GL33.glBindFragDataLocationIndexed(program, colorNumber, index, name);
 }