/** Overloads glGetFragDataIndex. */ public static int glGetFragDataIndex(int program, CharSequence name) { return GL33.glGetFragDataIndex(program, name); }
/** Overloads glBindFragDataLocationIndexed. */ public static void glBindFragDataLocationIndexed( int program, int colorNumber, int index, CharSequence name) { GL33.glBindFragDataLocationIndexed(program, colorNumber, index, name); }
public static int glGetFragDataIndex(int program, ByteBuffer name) { return GL33.glGetFragDataIndex(program, name); }
public static void glBindFragDataLocationIndexed( int program, int colorNumber, int index, ByteBuffer name) { GL33.glBindFragDataLocationIndexed(program, colorNumber, index, name); }