@Override public void render(float delta) { // Borrar la pantalla Gdx.gl.glClearColor(0, 0, 0, 0); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); batch.setProjectionMatrix(camara.combined); // DIBUJAR batch.begin(); fondo.render(batch); btnMenu.render(batch); btnContinue.render(batch); batch.end(); }