public void w() { if (this.b) { for (int i0 = 0; i0 < this.j_(); ++i0) { ItemStack itemstack = this.a(i0); if (itemstack != null) { float f0 = this.ab.nextFloat() * 0.8F + 0.1F; float f1 = this.ab.nextFloat() * 0.8F + 0.1F; float f2 = this.ab.nextFloat() * 0.8F + 0.1F; while (itemstack.a > 0) { int i1 = this.ab.nextInt(21) + 10; if (i1 > itemstack.a) { i1 = itemstack.a; } itemstack.a -= i1; EntityItem entityitem = new EntityItem( this.q, this.u + (double) f0, this.v + (double) f1, this.w + (double) f2, new ItemStack(itemstack.c, i1, itemstack.k())); if (itemstack.p()) { entityitem.d().d((NBTTagCompound) itemstack.q().b()); } float f3 = 0.05F; entityitem.x = (double) ((float) this.ab.nextGaussian() * f3); entityitem.y = (double) ((float) this.ab.nextGaussian() * f3 + 0.2F); entityitem.z = (double) ((float) this.ab.nextGaussian() * f3); this.q.d((Entity) entityitem); } } } } super.w(); }
public void a(DamageSource damagesource) { super.a(damagesource); for (int i0 = 0; i0 < this.j_(); ++i0) { ItemStack itemstack = this.a(i0); if (itemstack != null) { float f0 = this.ab.nextFloat() * 0.8F + 0.1F; float f1 = this.ab.nextFloat() * 0.8F + 0.1F; float f2 = this.ab.nextFloat() * 0.8F + 0.1F; while (itemstack.a > 0) { int i1 = this.ab.nextInt(21) + 10; if (i1 > itemstack.a) { i1 = itemstack.a; } itemstack.a -= i1; EntityItem entityitem = new EntityItem( this.q, this.u + (double) f0, this.v + (double) f1, this.w + (double) f2, new ItemStack(itemstack.c, i1, itemstack.k())); float f3 = 0.05F; entityitem.x = (double) ((float) this.ab.nextGaussian() * f3); entityitem.y = (double) ((float) this.ab.nextGaussian() * f3 + 0.2F); entityitem.z = (double) ((float) this.ab.nextGaussian() * f3); this.q.d((Entity) entityitem); } } } }