static Drawing drawWall() { Drawing d = new Drawing(); d.setCheckIntersection(false); d.setFaceColor(Color.WHITE); d.setTransparency(0); d.moveTo(-0.4, 0, -0.4); Shape base = d.box(0.8, 0.2, 0.8); d.moveTo(0, 0.2, 0); Shape col = d.cone(0.3, 0.2, 3.8, Math.PI * 2); d.moveTo(0, 4, 0); Shape capitel1 = d.cone(0.2, 0.3, 0.2, Math.PI * 2); d.move(0, 0.2, 0); Shape capitel2 = d.cylinder(0.35, 0.15, Math.PI * 2); Shape column = d.fuse(base, col); column = d.fuse(column, capitel1); column = d.fuse(column, capitel2); d.moveTo(-1, 0, 0); Shape cutBox = d.box(5, 6, 1); column = d.cut(column, cutBox); d.delete(cutBox); Shape columns = d.array(column, 6, 2, 0, 0); d.moveTo(-0.4, 4.35, -0.4); Shape beam = d.box(5 * 2 + 0.8, 0.3, 0.4); d.moveTo(-0.4, 0, 0); d.setFaceColor(Color.GREEN); Shape wall = d.box(5 * 2 + 0.8, 4.65, 0.5); wall = d.fuse(wall, beam); d.fuse(columns, wall); d.setDirection(0, 0, 1); d.moveTo(1, 3, 0); Shape arch = d.cylinder(0.5, 0.5, Math.PI * 2); d.move(-0.5, 0, 0); Shape door = d.box(1, -3, 0.5); door = d.fuse(door, arch); wall = d.cut(wall, door); door = d.copy(door, 2, 0, 0); wall = d.cut(wall, door); door = d.copy(door, 2, 0, 0); wall = d.cut(wall, door); door = d.copy(door, 2, 0, 0); wall = d.cut(wall, door); door = d.copy(door, 2, 0, 0); wall = d.cut(wall, door); d.save("columns.brep"); return d; }
static Drawing drawBuilding() { Drawing d = new Drawing(); d.setLineWidth(2); d.moveTo(0, 0, 0); d.setCheckIntersection(true); d.setFaceColor(Color.GRAY); Shape plate = d.rectangleXZ(30, 15); Shape wall = d.getEdges(plate); d.setFaceColor(Color.DARK_GRAY); Shape base = d.extrude(wall, -1.5); d.copy(plate, 0, -1.5, 0); d.setFaceColor(Color.YELLOW); wall = d.getEdges(plate); wall = d.extrude(wall, 3); d.setFaceColor(Color.CYAN); for (int i = 0; i < 10; i++) { d.moveTo(0.5 + i * 3, 0.8, 0); Shape window = d.rectangleXY(1, 1.7); d.delete(window); d.moveTo(0.5 + i * 3, 0.8, 15); window = d.rectangleXY(1, 1.7); d.delete(window); } d.setCheckIntersection(false); d.array(wall, 10, 0, 3, 0); d.array(plate, 11, 0, 3, 0); d.setCheckIntersection(true); d.moveTo(-20, 0, -20); d.setFaceColor(Color.GREEN); d.box(70, -30, 60); Shape excavation = d.extrude(plate, -1.5); d.delete(excavation); // d.delete(plate); d.save("building.brep"); return d; }