/** * getNonCreatureArtifacts. * * @param cards a {@link java.util.ArrayList} object. * @return a {@link java.util.ArrayList} object. */ public static ArrayList<Card> getNonCreatureArtifacts(ArrayList<Card> cards) { ArrayList<Card> ret = new ArrayList<Card>(); for (Card c : cards) { String name = c.getName(); if (c.isArtifact() && !c.isCreature() && !c.isLand() && !c.isGlobalEnchantment() && !(c.isEquipment() && c.isEquipping()) && !name.equals("Mox Emerald") && !name.equals("Mox Jet") && !name.equals("Mox Pearl") && !name.equals("Mox Ruby") && !name.equals("Mox Sapphire")) ret.add(c); } return ret; }
/** * isStackable. * * @param c a {@link forge.Card} object. * @return a boolean. */ public static boolean isStackable(Card c) { /*String name = c.getName(); if( name.equals("Swamp") || name.equals("Bog") || name.equals("Forest") || name.equals("Grass") || name.equals("Plains") || name.equals("White Sand") || name.equals("Mountain") || name.equals("Rock") || name.equals("Island") || name.equals("Underwater")) { return true; } */ if (c.isLand() || (c.getName().startsWith("Mox") && !c.getName().equals("Mox Diamond")) || (c.isLand() && c.isEnchanted()) || (c.isAura() && c.isEnchanting()) || (c.isToken() && CardFactoryUtil.multipleControlled(c)) || (c.isCreature() && (c.isEquipped() || c.isEnchanted())) || (c.isEquipment() && c.isEquipping()) || (c.isEnchantment()) || (c instanceof ManaPool && c.isSnow())) return true; return false; }
/** * setupNoLandPermPanel. * * @param p a {@link javax.swing.JPanel} object. * @param list a {@link java.util.ArrayList} object. * @param stack a boolean. */ private static void setupNoLandPermPanel(JPanel p, ArrayList<Card> list, boolean stack) { int maxY = 0; int maxX = 0; Card c; if (stack) { // add all Cards in list to the GUI, add arrows to Local Enchantments ArrayList<Card> planeswalkers = getPlaneswalkers(list); ArrayList<Card> equippedEnchantedCreatures = getEquippedEnchantedCreatures( list); // this will also fetch the equipment and/or enchantment ArrayList<Card> nonTokenCreatures = getNonTokenCreatures(list); ArrayList<Card> tokenCreatures = getTokenCreatures(list); // sort tokenCreatures by name (TODO: fix the warning message somehow) Collections.sort( tokenCreatures, new Comparator<Card>() { public int compare(Card c1, Card c2) { return c1.getName().compareTo(c2.getName()); } }); ArrayList<Card> artifacts = getNonCreatureArtifacts(list); ArrayList<Card> enchantments = getGlobalEnchantments(list); // ArrayList<Card> nonBasics = getNonBasics(list); list = new ArrayList<Card>(); list.addAll(planeswalkers); list.addAll(equippedEnchantedCreatures); list.addAll(nonTokenCreatures); list.addAll(tokenCreatures); list.addAll(artifacts); list.addAll(enchantments); int atInStack = 0; int marginX = 5; int marginY = 5; int x = marginX; int cardOffset = Constant.Runtime.stackOffset[0]; String color = ""; ArrayList<JPanel> cards = new ArrayList<JPanel>(); ArrayList<CardPanel> connectedCards = new ArrayList<CardPanel>(); boolean nextEquippedEnchanted = false; int nextXIfNotStacked = 0; Card prevCard = null; for (int i = 0; i < list.size(); i++) { JPanel addPanel; c = list.get(i); addPanel = new CardPanel(c); boolean startANewStack = false; if (!isStackable(c)) { startANewStack = true; } else { String newColor = c.getName(); // CardUtil.getColor(c); if (!newColor.equals(color)) { startANewStack = true; color = newColor; } } if (i == 0) { startANewStack = false; } if (!startANewStack && atInStack == Constant.Runtime.stackSize[0]) { startANewStack = true; } if ((c.isEquipment() || c.isAura()) && (c.isEquipping() || c.isEnchanting()) && !nextEquippedEnchanted) startANewStack = false; else if ((c.isEquipment() || c.isAura()) && (c.isEquipping() || c.isEnchanting())) { startANewStack = true; nextEquippedEnchanted = false; } if (c.isCreature() && (c.isEquipped() || c.isEnchanted())) { startANewStack = false; nextEquippedEnchanted = true; } // very hacky, but this is to ensure equipment stacking occurs correctly when a token is // equipped/enchanted, and there are more tokens of that same name else if ((prevCard != null && c.isCreature() && prevCard.isCreature() && (prevCard.isEquipped() || prevCard.isEnchanted()) && prevCard.getName().equals(c.getName()))) startANewStack = true; else if (prevCard != null && c.isCreature() && prevCard.isCreature() && !prevCard.getName().equals(c.getName())) startANewStack = true; if (((c.isAura() && c.isEnchanting()) || (c.isEquipment() && c.isEquipping())) && prevCard != null && prevCard.isPlaneswalker()) startANewStack = true; if (startANewStack) { setupConnectedCards(connectedCards); connectedCards.clear(); // Fixed distance if last was a stack, looks a bit nicer if (atInStack > 1) { x += Math.max(addPanel.getPreferredSize().width, addPanel.getPreferredSize().height) + marginX; } else { x = nextXIfNotStacked; } atInStack = 0; } else { if (i != 0) { x += cardOffset; } } nextXIfNotStacked = x + marginX + addPanel.getPreferredSize().width; int xLoc = x; int yLoc = marginY; yLoc += atInStack * cardOffset; addPanel.setLocation(new Point(xLoc, yLoc)); addPanel.setSize(addPanel.getPreferredSize()); cards.add(addPanel); connectedCards.add((CardPanel) addPanel); atInStack++; prevCard = c; } setupConnectedCards(connectedCards); connectedCards.clear(); for (int i = cards.size() - 1; i >= 0; i--) { JPanel card = cards.get(i); // maxX = Math.max(maxX, card.getLocation().x + card.getSize().width + marginX); maxY = Math.max(maxY, card.getLocation().y + card.getSize().height + marginY); p.add(card); } maxX = nextXIfNotStacked; if (maxX > 0 && maxY > 0) { // p.getSize().width || maxY > p.getSize().height) { p.setPreferredSize(new Dimension(maxX, maxY)); } } else { JPanel addPanel; for (int i = 0; i < list.size(); i++) { c = list.get(i); addPanel = new CardPanel(c); p.add(addPanel); } } } // setupPanel()