private void checkIfYourTurn() { if (modelFacade.getCurrentPlayerName().equals(localPlayer)) { gameView.setUnlocked(true); gameView.setStatus("It's your turn."); } else { gameView.setUnlocked(false); gameView.setStatus("Wait for your turn."); } }
@Override public void beforeStart() { gameView.setUnlocked(false); this.networkPresenter = new NetworkPresenter(); if (asHost) { gameView.setStatus("Players connected " + 1 + "/" + settings.getPlayerCount() + "."); } else { gameView.setStatus("Wait for your turn."); } }