예제 #1
0
 /** Overridden version of the run method. Processes the simulation main loop. */
 @Override
 public void run() {
   while (isStarted() && !terminate) {
     try {
       // synchronize on ui so that
       // we can prevent reset() etc
       // while half-way through a step
       synchronized (ui) {
         simulateOneStep();
         ui.updateGUI();
       }
       Thread.sleep(10);
     } catch (InterruptedException ie) {
       ie.printStackTrace();
     }
     synchronized (this) {
       while (isPaused()) {
         try {
           this.wait();
         } catch (InterruptedException ie) {
           ie.printStackTrace();
         }
       }
     }
   }
 }
예제 #2
0
 /**
  * Bi-directional pause. A call to this method will invert the current pausing state and update
  * the GUI to reflect this if the simulation is currently running.
  */
 public static void pause() {
   if (isStarted()) { // if we're started.
     paused = !paused;
     if (ui != null) {
       ui.updateGUI();
     }
   }
 }
예제 #3
0
 /**
  * Performs necessary calculations that need to update the user interface after environment
  * variables have changed
  */
 public static void settingsChanged() {
   if (ui == null) { // if we don't have a user interface reference
     ui = new UserInterface(); // make one.
     return;
   }
   reset();
   ui.clearJunctionCache();
   ui.updateGUI();
   if (paused == true) { // if we were paused beforehand
     paused = false; // we are not paused anymore
   }
 }
예제 #4
0
  /** Resets the simulation to default values. */
  public static void reset() {

    // cannot stop until the current step
    // and rendering is complete
    synchronized (ui) {
      IJunction jn = (IJunction) getOption(JUNCTION_TYPE);
      jn.removeVehicles();
      totalTimeSteps = (int) settings.get(TIME_STEP);
      setOption(TIME_STEP, 0);
      started = false;
      paused = false;
      ui.clearJunctionCache();
      ui.updateGUI();
    }
  }