@Override public void onDrag(float dx, float dy) { if (mScaleDragDetector.isScaling()) { return; // Do not drag if we are already scaling } if (DEBUG) { LogManager.getLogger().d(LOG_TAG, String.format("onDrag: dx: %.2f. dy: %.2f", dx, dy)); } ImageView imageView = getImageView(); mSuppMatrix.postTranslate(dx, dy); checkAndDisplayMatrix(); /** * Here we decide whether to let the ImageView's parent to start taking over the touch event. * * <p>First we check whether this function is enabled. We never want the parent to take over if * we're scaling. We then check the edge we're on, and the direction of the scroll (i.e. if * we're pulling against the edge, aka 'overscrolling', let the parent take over). */ getViewParentsFromImageView(imageView); if (mAllowParentInterceptOnEdge && !mScaleDragDetector.isScaling()) { if (mScrollEdge == EDGE_BOTH || (mScrollEdge == EDGE_LEFT && dx >= 1f) || (mScrollEdge == EDGE_RIGHT && dx <= -1f)) { setParentDisallowInterceptTouchEvent(false); } } else { setParentDisallowInterceptTouchEvent(true); } }
@SuppressLint("ClickableViewAccessibility") @Override public boolean onTouch(View v, MotionEvent ev) { boolean handled = false; if (mZoomEnabled && hasDrawable((ImageView) v)) { getViewParentsFromImageView(v); switch (ev.getAction()) { case ACTION_DOWN: // First, disable the Parent from intercepting the touch // event setParentDisallowInterceptTouchEvent(true); // If we're flinging, and the user presses down, cancel // fling cancelFling(); break; case ACTION_CANCEL: case ACTION_UP: // If the user has zoomed less than min scale, zoom back // to min scale if (getScale() < mMinScale) { RectF rect = getDisplayRect(); if (null != rect) { v.post( new AnimatedZoomRunnable(getScale(), mMinScale, rect.centerX(), rect.centerY())); handled = true; } } break; } // Try the Scale/Drag detector if (null != mScaleDragDetector && mScaleDragDetector.onTouchEvent(ev)) { handled = true; } // Check to see if the user double tapped if (null != mGestureDetector && mGestureDetector.onTouchEvent(ev)) { handled = true; } } return handled; }