@Override protected Group createIface() { Group group = new Group(AxisLayout.vertical(), Style.BACKGROUND.is(Background.solid(0xFF000000))); if (graphics().ctx() == null) { group.add( new Label("Particles are only supported with GL/WebGL.") .addStyles(Style.COLOR.is(0xFFFFFFFF))); } return group; }
/** * Creates and returns a stylesheet builder configured with some useful default styles. The caller * can augment the sheet with additional styles and call {@code create}. */ public static Stylesheet.Builder newSheetBuilder(Graphics gfx) { final Font font = FontCache.instance().REGULAR; int bgColor = 0xFFCCCCCC, ulColor = UL_COLOR, brColor = 0xFFAAAAAA; Background butBg = Background.roundRect(gfx, bgColor, 5, ulColor, 2).inset(5, 6, 2, 6); Background butSelBg = Background.roundRect(gfx, bgColor, 5, brColor, 2).inset(6, 5, 1, 7); Background disabledChangeViewButtonBackground = Background.roundRect(gfx, Palette.DIALOG_BACKGROUND, 5, ulColor, 2).inset(5, 6, 2, 6); return Stylesheet.builder() .add(Button.class, Style.BACKGROUND.is(butBg), Style.FONT.is(font)) .add(Button.class, Style.Mode.SELECTED, Style.BACKGROUND.is(butSelBg)) .add(Button.class, Style.ACTION_SOUND.is(SfxCache.instance().CLICK)) .add(ToggleButton.class, Style.BACKGROUND.is(butBg)) .add(ToggleButton.class, Style.Mode.SELECTED, Style.BACKGROUND.is(butSelBg)) .add( CheckBox.class, Style.BACKGROUND.is( Background.roundRect(gfx, bgColor, 5, ulColor, 2).inset(3, 2, 0, 3))) .add( CheckBox.class, Style.Mode.SELECTED, Style.BACKGROUND.is( Background.roundRect(gfx, bgColor, 5, brColor, 2).inset(3, 2, 0, 3))) // flip ul and br to make Field appear recessed .add( Field.class, Style.BACKGROUND.is(Background.beveled(0xFFFFFFFF, brColor, ulColor).inset(5)), Style.HALIGN.left) .add( Field.class, Style.Mode.DISABLED, Style.BACKGROUND.is(Background.beveled(0xFFCCCCCC, brColor, ulColor).inset(5))) .add( Menu.class, Style.BACKGROUND.is(Background.bordered(0xFFFFFFFF, 0x00000000, 1).inset(6))) .add( MenuItem.class, Style.BACKGROUND.is(Background.solid(0xFFFFFFFF)), Style.HALIGN.left, Style.FONT.is(font)) .add( MenuItem.class, Style.Mode.SELECTED, Style.BACKGROUND.is(Background.solid(0xFF000000)), Style.COLOR.is(0xFFFFFFFF)) .add(Tabs.class, Tabs.HIGHLIGHTER.is(Tabs.textColorHighlighter(0xFF000000, 0xFFFFFFFF))) .add(Label.class, Style.FONT.is(font)) .add( GameInteractionArea.ChangeViewControl.ChangeViewButton.class, Style.BACKGROUND.is(butBg), Style.FONT.is(font)) .add( GameInteractionArea.ChangeViewControl.ChangeViewButton.class, Style.Mode.SELECTED, Style.BACKGROUND.is(butSelBg)) .add( GameInteractionArea.ChangeViewControl.ChangeViewButton.class, Style.Mode.DISABLED, Style.BACKGROUND.is(disabledChangeViewButtonBackground)) .add( GameInteractionArea.ChangeViewControl.ChangeViewButton.class, Style.TEXT_EFFECT.pixelOutline) .add( GameInteractionArea.ChangeViewControl.ChangeViewButton.class, Style.HIGHLIGHT.is(Palette.UNUSED_SPACE)) .add( GameInteractionArea.ChangeViewControl.ChangeViewButton.class, Style.COLOR.is(Palette.FOREGROUND)) .add( GameInteractionArea.ChangeViewControl.ChangeViewButton.class, Style.ACTION_SOUND.is(SfxCache.instance().CLICK)) .add( GameInteractionArea.ChangeViewControl.CountLabel.class, Style.FONT.is(font.derive(font.size * 0.85f)), Style.COLOR.is(GameColors.WHITE), Style.TEXT_EFFECT.pixelOutline, Style.HIGHLIGHT.is(GameColors.HUNTER_GREEN)); }